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February 24, 2006, 6:15 pm

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City Image - Pier Point

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Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.

The city of Pier Point thrives even more then most cities on trade. The entire eastern side is devoted to the docks and to housing the poorer dockworkers, and at all hours of the day and night one or more ships are normally being unloaded. The houses are almost all of wood as it’s cheaper then stone.The richer people tend to have houses of rare mahogany, walnut and pico-tree, whilst the poorer make do with the local elms. The chimneys are nowdays built of stone after the Great Fire of Pier Point that burnt down almost the entire city over four centuries ago. The markets are also located here. Most of what the city needs is brought in by ship and traded for.Without trade, Pier Point would begin to starve within weeks.

After the Great Fire pipes were laid that channeled fresh water from the nearby River Nine down channels set in the streets, and by law everyone is supposed to have a bucket in their house to use to help put out fires, and most people keep to this law, as otherwise it might one day be their house which burns down. The water also serves as their water supply so everybody has a personal intreast in keeping it clean.The gurgleing sound of the water runs through the whole city. Torches are frowned upon and instead people use globes of softly glowing mori rock to light their houses and districts, both on the tips of hand held staves for personal use and in large fixed wooden lamp poles.

There are many colours of this rock and each has a different meaning. Red is used to mark the “red light” district of the city where prostitution is allowed. Amber is only used in a few lighthouses out at sea and serves as a danger signal.Yellow is used in most residental districts.Blue lights up the markets and the docks, whilst purple indicates the richest areas of the city.

The whole city is built on a grid system. The further west one goes, the quieter and more peaceful it is as the markets and docks are in the west, and the more expensive it is to buy a house there.

The main building of the city is the Admiralty, a fine stone building with the symbol of an anchor chiseled above it’s oaken gates. Here, the Mayor has the title of Admiral, and each ward of the city has it’s elected captain who is supposed to keep down crime, keep trade going, the water supply clean, and to put out any fire that endangers life and/or property.Outside is a gallows to punish any convicted murderers, pirates, or arsonists. Officaly order is kept by the blue-coated Admiral’s Guards, unoffically by the secret society of the Anchors. But in fact most people are perfectly friendly with each other and serious crime is rare.

Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

KendraHeart
December 15, 2005, 0:50
0xp
Good for the story
Cheka Man
September 26, 2006, 21:04
0xp
*cries* None of you has voted on this. Is it worthless?
Voted Wulfhere
September 26, 2006, 22:44
0xp
An overview of a basic city area, written clearly. The city has a few interesting quirks, particularly the inhabitants' efforts to prevent another destructive fire, but needs more detail to make it come alive.

I like the glowing stone that is used as illumination and the nautical ranks that denote authority in the city.

I am curious about the Anchors secret society and how they operate.
Voted manfred
November 24, 2007, 19:11
0xp
It is an okay submission, though it could really handle some freshening up - for instance by noting the existence of certain swans. :)
Voted valadaar
May 23, 2013, 14:53
0xp
Its good, but does not really provide a city image in the manner that the whole City Image thread seems to request. A clear visual description should have started this off, and then led to other details.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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