Login or register. (You can now login/register with your social networks.)

Locations
City
Any
4
6 Votes

36xp


Hits: 3080
Comments: 6
Ideas: 0
Rating: 4
Condition: Normal
ID: 1930

Submitted:

Updated:
December 4, 2005, 1:04 pm

Vote Hall of Honour
Dossta
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

City Image - Medhar, the City that hides.

By:

Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.

Architecture:
The whole city is built low, and from high up practically invisible. Many trees, particularly fruit trees, cover the walkways, creating a permanent shadow. Most houses are wide, with thick walls and cellars sized for the whole family, if necessary; grass is grown on the roof. Most walkways are covered with cobbled stone, tree roots deform them in many places.

General mood:
With all the wonderful nature around, the danger is a part of living here. The locals are no-nonsense types, serious and careful. It is remarkably quiet here, unlike in most towns of similar population (on the other hand, it is more spread out). Even the street vendors do not offer their wares with shouting, they address potential customers with a calm voice, and cut back on the praises. Some dwarwes seem to favour this way of selling. No light is allowed outside after dark.

Economy:
Intense crop farming is limited in size, so fruit trees, and herding are the main sources of food. The sheep have excellent wool, it is processed into fine clothing, in high demand far and wide. Because of the irregular streets, goods are transported in two-wheeled carts, ponies or their owners pulling them. Caravans stay on the towns’ border only.

Outside features:
There are still several ruins of former cities, mostly broken down, but left to remind of the lesson. Soon after Death’s visit, a new Potemkin village is built, with fake houses of wood, to make them burn better. The young and curageous run amidst the burning houses in panic, to appease the dragon’s lust for destruction. Some fools occassionaly still try to kill him, and die in the process. The large herds of sheep also stay visible, to attract the dragon, let him feast and leave soon. So far, the dragon prefers to come back every 6-8 years.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted CrimsonShadow
December 5, 2005, 11:52
0xp
I must be missing something, but I've read it twice, so here goes: Why are the people trying to 'hide' from the dragon. Surely he knows that they are still there. He's destroyed the place a couple of times now (at least) and the sheep have to come from somewhere. Do they believe that they can remain in hiding?
Voted Scrasamax
October 12, 2008, 0:04
0xp
I like this place, it has a certain feel to it, paranoia. I can see all sorts of superstitions abounding, gestures to ward off dragons, matrons telling their children to hush lest they wake the dragon. It could even be just the opposite, with a painfully blind eye, none of the locals know anything bout dragons, and it isn't good to go asking for trouble when there isnt any to be found.
Voted Dossta
April 25, 2011, 11:59
2xp

This is pure genius.  I love how the people erect a decoy village to help maintain the facade, though I can't imagine that this would work forever.  Were I a ruling member of this city, I would do my best to cut down on traders to the city itself, for an incautious foreigner could lead to the death of all.  Rather, I would send caravans away under cover of night, or build well-concealed tunnels through which traffic could enter and leave the valley unobserved.  Maybe the dwarves could help with that.  I would also forbid people in my trade caravans from speaking of the city to untrustworthy outsiders, and certainly never give its location.  Perhaps a wizard or two could also find employment in creating subtle yet powerful illusions to further hide the city from the dragon's view.

Thanks for the post -- it's spawning lots of ideas and I'd love to use this in my campaign world one day.  Please accept my patented "Smashing Sub of the Day" award, and an HoH.

Voted EchoMirage
April 26, 2011, 11:57
2xp

A dragon's pure might does not have to correlate with intelligence. This one especially seems of the "hurr durr me burn people for teh lulz" type who might actually be fooled by this charade.

Voted valadaar
March 20, 2014, 7:39
1xp
This seems to me a practical adaptation people would make to such a threat, if they were unwilling or unable to move elsewhere, or destroy the threat.

This is especially true if your dragons are more like giant winged fire breathing red-necks then Smaug.

Voted Cheka Man
March 20, 2014, 11:00
0xp
Witsec for a town.

Maybe the dragons in this universe are more like Tyrannosaurus rather then being clever?

Link Backs



Random Idea Seed View All Idea Seeds

       By: Pieh

In the middle of the sky over the land of Dankij there is a door. The door is fixed in an upright position and appears to be fastened to the very sky itself. Worldwide rumors say it has been there since The Creation. What could be behind this door?

Ideas  ( System ) | November 12, 2003 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0631