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ID: 1826

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July 7, 2006, 10:50 am

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A'Cotery

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In more magical areas, not all the citizens are full sized and landwellers. In worlds where pixies, nixies, gnomes, lepracauns, faeries and other fey, batkin, catkins, and ratkins, all exist, there will often be Cotery Neighborhoods in the city.

These Neighborhoods are usually in large alleyways. Along the walls, there are “boxes” or Cotes stacked up. Each one will have an entry (usually a small round door) and a porch. Each box/ cote will range in size from a shoebox to a large bread box (suitable for 11-12 inch humanoids). The larger boxes cost more. They are either status symbols for smaller folks or requirement for larger ones (like cat and rat kins). The traditional arrangement is a level or three of large boxes, boxes then grow smaller as they advance up the wall until they reach the middle, where they start to be larger. Then there will be two to three rows of large “penthouse” boxes at the very top (usually where there will be sunlight in the alley).

The ground of the alleyway has the atmosphere of a market or faire. Here items and food appropriate to the size of the “neighborhood” are sold, usually by people of the same size. (The items are sometimes made by crafters of the small size OR by bigfolk and sold through their agents here).  Since half the people in a cotery are nocturnal, the market goes on all hours of the day and night.

If is often illegal for BigFolk to enter said alleys, to avoid accidentally assaulting WeeFolk. In fact, often the little people hire giants or large folk to guard their alley. (The Huge Folk understand about living in a world not of their size, and they take great pleasure in breaking the people who violate the law).



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 29, 2005, 16:47
0xp
Fun. *imagines a Giant guarding the wee folk*
Voted KendraHeart
December 1, 2005, 0:49
0xp
It makes total sense. I am having one of those slap your forehad moments. I needed this a couple of weeks ago.
Voted Scrasamax
December 1, 2005, 16:38
Only voted
MoonHunter
July 7, 2006, 10:51
0xp
In case you were wondering, Cotes is the name given to pigeon homes of much the same size, which are stacked much the same way.
Voted Mourngrymn
July 7, 2006, 17:10
0xp
This is one of those ideas that stems on the rediculas edges but smacks of believability.
Voted valadaar
September 22, 2013, 15:47
0xp
In a high magic world, like the Harry Potter universe, this would fit very well. It would be a fine neighbor for Diagon ally.
MoonHunter
September 22, 2013, 19:12
0xp
I actually had not thought that, but yet... perfect.

My original direction for this was for magical steampunks or other more gaslight fantasy set ups. Any open Urban Fantasy (ones where the paranormal are not secrets) would also work. However, HP is a fine fit.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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