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Rating: 4.3333
Condition: Normal
ID: 1587

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November 14, 2005, 11:39 pm

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Undertown

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These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Antioch was once the site of a star stone mine.  As such mines get deeper, they get much more dangerous… given the increase in spontaneous magical effects. The Humanti mined the stones for the Elventi, who brought them there by gate. They left by gate soon after the mine was played out. A hundred or so years later (Elventi are terribly lax about measuring such things), it became time to return Humanti population from FirstLand back to SecondLand and let them colonize other places in the Imperium.  The biome of Antioch was somewhat pleasant and they knew the vibration for the pylon, so gates were once again opened to Antioch.  It became an debarkation point for Humanti’s expansion into the northern part of ThirdLand.  Most of the mine shafts had long collapsed by the return, but a few sections remained sound. The town, then city of Antioch were built upon those strong supports. 

As Dwarventi came to investigate this intrusion of ThirdLand. They were annoyed when they found Elventi and their pets. Since they were not doing anything with this flat area, they thought it might be nice to have non Elventi neighbors who would trade for their goods. They relented any passing claims they had to the flatlands.  As they surveyed the area, they did see work for stone and metal smiths. So they worked. Over the centuries, a few Dwarventi have trickled here, working in the city for a short time and returned home.

When they first decided to stay, there was no holding. Yet, they soon found the substandard Humanti tunnels the city was built on.  The first ones created a hold of sorts, just occupying some tunnels that were sturdy enough and kept one from the sky.  The Undertown they created became a home of sort, supporting subterranean peoples, Dwarventi, Humanti, Molefolk (furries), and others. 

There are three entrances to Undertown, all of which are found in the Maker’s ward.  These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Here, the small community of underfolks live a fairly normal existence. The second story of their homes are simply below their first or prime level.  The Dwarventi and most of the underfolk won’t dig down much lower, to avoid disturbing the magic energy pooled under them.  While there is a shop, three taverns, (three guardsmen) and one fungi farm, most people only sleep here. They work, study, and shop topside.

There are some rumors, that the Thieve’s Guild might use the abandoned tunnels under the city for spying or crime.  If they do, they do not include the tight knit undertown community in their plans.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

MoonHunter
November 14, 2005, 23:39
0xp
Updated: updated for spelling.
Voted KendraHeart
November 30, 2005, 23:34
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I like the seemingly simple details of this one. Nothing big, fancy, or splashy, yet useful in expressing this place.
Voted Cheka Man
January 14, 2006, 16:32
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Realestic.
Voted axlerowes
January 26, 2010, 18:26
0xp
Came across this via a random link. It is hard to make these side notes stand out, sometimes you just need a write up of a simple place. But this whole thread seems to written with deliberately esoteric tone, which I don't much care for and as far detailed imagery, I know the author has done much more in the past.
MoonHunter
January 27, 2010, 18:19
0xp
This is one of a set of 14 submissions for the City of Antioch. It is one neighborhood in a larger city set. The city is in part of the world which has both submissions AND a section in the forum. Everything related to it has the freetext of Arth.

If you follow the links, you would of found things that explain all of it.

It is only esoteric because it is not generic adventure fantasy.

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Freetext

  • Associated ideas.
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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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