Locations
Neighborhoods
Underground
4.13
4 Votes

18xp


Hits: 4413
Comments: 6
Ideas: 0
Rating: 4.125
Condition: Normal
ID: 1587

Submitted:

Updated:
November 15, 2005, 12:39 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Undertown

By:

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Antioch was once the site of a star stone mine.  As such mines get deeper, they get much more dangerous… given the increase in spontaneous magical effects. The Humanti mined the stones for the Elventi, who brought them there by gate. They left by gate soon after the mine was played out. A hundred or so years later (Elventi are terribly lax about measuring such things), it became time to return Humanti population from FirstLand back to SecondLand and let them colonize other places in the Imperium.  The biome of Antioch was somewhat pleasant and they knew the vibration for the pylon, so gates were once again opened to Antioch.  It became an debarkation point for Humanti’s expansion into the northern part of ThirdLand.  Most of the mine shafts had long collapsed by the return, but a few sections remained sound. The town, then city of Antioch were built upon those strong supports. 

As Dwarventi came to investigate this intrusion of ThirdLand. They were annoyed when they found Elventi and their pets. Since they were not doing anything with this flat area, they thought it might be nice to have non Elventi neighbors who would trade for their goods. They relented any passing claims they had to the flatlands.  As they surveyed the area, they did see work for stone and metal smiths. So they worked. Over the centuries, a few Dwarventi have trickled here, working in the city for a short time and returned home.

When they first decided to stay, there was no holding. Yet, they soon found the substandard Humanti tunnels the city was built on.  The first ones created a hold of sorts, just occupying some tunnels that were sturdy enough and kept one from the sky.  The Undertown they created became a home of sort, supporting subterranean peoples, Dwarventi, Humanti, Molefolk (furries), and others. 

There are three entrances to Undertown, all of which are found in the Maker’s ward.  These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Here, the small community of underfolks live a fairly normal existence. The second story of their homes are simply below their first or prime level.  The Dwarventi and most of the underfolk won’t dig down much lower, to avoid disturbing the magic energy pooled under them.  While there is a shop, three taverns, (three guardsmen) and one fungi farm, most people only sleep here. They work, study, and shop topside.

There are some rumors, that the Thieve’s Guild might use the abandoned tunnels under the city for spying or crime.  If they do, they do not include the tight knit undertown community in their plans.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

MoonHunter
November 15, 2005, 0:39
0xp
Updated: updated for spelling.
Voted KendraHeart
December 1, 2005, 0:34
0xp
I like the seemingly simple details of this one. Nothing big, fancy, or splashy, yet useful in expressing this place.
Voted Cheka Man
January 14, 2006, 17:32
0xp
Realestic.
Voted axlerowes
January 26, 2010, 19:26
0xp
Came across this via a random link. It is hard to make these side notes stand out, sometimes you just need a write up of a simple place. But this whole thread seems to written with deliberately esoteric tone, which I don't much care for and as far detailed imagery, I know the author has done much more in the past.
MoonHunter
January 27, 2010, 19:19
0xp
This is one of a set of 14 submissions for the City of Antioch. It is one neighborhood in a larger city set. The city is in part of the world which has both submissions AND a section in the forum. Everything related to it has the freetext of Arth.

If you follow the links, you would of found things that explain all of it.

It is only esoteric because it is not generic adventure fantasy.
Voted valadaar
August 5, 2014, 13:15
0xp
Simple idea, a good location to add to a city.

Link Backs

Freetext

  • Associated ideas.
  • Arth


Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0224