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Rating: 3.5
Condition: Normal
ID: 1484

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March 3, 2008, 4:01 pm

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Garden in the City

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The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

The florist sells flowers and plants of all natures for festivals, parties, romantic gifts, and anything else that the presence of flowers can enhanced.

The shop is quite small really. The shopfront has a large picture window, showing off the greens and flowers that are "ready" in the shop. There is a small desk where business is conducted by Thalanus, the proprietor. Behind this small shop is a long alley, which leads back to towards the docks.  At the docks there is a good sized warehouse. It is an odd warehouse, as it has a glass roof. It is here that flowers and greens are maintained through the dry and cold months.

Thalanus is a half elf, applying human ingenuity to an Elven problem.  In creation of The Garden of the City, he has found a possible solution to Elves living in Human cities. The large warehouse with its glass roof, and dripping water lines, and warm green environment, can help the claustrophobic Elves live in this place of cold unliving stone.  If he can gather enough money, he plans on creating more glass buildings and rescuing of the displaced Elven people of his father’s line.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
November 12, 2005, 0:09
0xp
This is excellent. It provides something trivial that most of the gamers I have played with would of ignored completely. Yet now we have this half elf that is trying to "change the world". The GM would need to point out to players about the Elves and their inability to live with the Humans.

Is this in the Magenta Rose world?
MoonHunter
November 29, 2005, 0:16
0xp
Updated: updated for spelling.
Voted Scrasamax
January 24, 2006, 15:20
0xp
While it feels a bit too modern for me (glass houses, drip lines) I like the idea, but would imagine the elves and half-elves might take a differnt approach, using dew collectors, IE something that would collect water in the morning from condensation rather than something that sounds like it just screws into the faucet. I think the idea of the frivolous business is a great one that should be explored more.
MoonHunter
January 24, 2006, 16:55
0xp
The first glass houses/ hot houses were created in Italy around 1410. Drip lines are something that could of been made 6 centuries ago (simple canvas tubes), but nobody realized the need for them. Remember that DaVinci invented a bakalite in the 1490s. A lot of modern items could of been made with existing material two to six centuries ago. So, innovative yes, technologically impossible, no.

Oh and there is no "running water" in the city (or any city until 1720s when the re-invented/ rediscovered Roman Plumbing). They very much have dew collects and cisterns, but still it is an inclosed space... needs the technology or much more magic.
Voted valadaar
May 8, 2013, 22:04
Only voted

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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