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ID: 1484

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March 3, 2008, 5:01 pm

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Garden in the City

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The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).

The florist sells flowers and plants of all natures for festivals, parties, romantic gifts, and anything else that the presence of flowers can enhanced.

The shop is quite small really. The shopfront has a large picture window, showing off the greens and flowers that are "ready" in the shop. There is a small desk where business is conducted by Thalanus, the proprietor. Behind this small shop is a long alley, which leads back to towards the docks.  At the docks there is a good sized warehouse. It is an odd warehouse, as it has a glass roof. It is here that flowers and greens are maintained through the dry and cold months.

Thalanus is a half elf, applying human ingenuity to an Elven problem.  In creation of The Garden of the City, he has found a possible solution to Elves living in Human cities. The large warehouse with its glass roof, and dripping water lines, and warm green environment, can help the claustrophobic Elves live in this place of cold unliving stone.  If he can gather enough money, he plans on creating more glass buildings and rescuing of the displaced Elven people of his father’s line.



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Comments ( 5 )
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Voted KendraHeart
November 12, 2005, 1:09
0xp
This is excellent. It provides something trivial that most of the gamers I have played with would of ignored completely. Yet now we have this half elf that is trying to "change the world". The GM would need to point out to players about the Elves and their inability to live with the Humans.

Is this in the Magenta Rose world?
MoonHunter
November 29, 2005, 1:16
0xp
Updated: updated for spelling.
Voted Scrasamax
January 24, 2006, 16:20
0xp
While it feels a bit too modern for me (glass houses, drip lines) I like the idea, but would imagine the elves and half-elves might take a differnt approach, using dew collectors, IE something that would collect water in the morning from condensation rather than something that sounds like it just screws into the faucet. I think the idea of the frivolous business is a great one that should be explored more.
MoonHunter
January 24, 2006, 17:55
0xp
The first glass houses/ hot houses were created in Italy around 1410. Drip lines are something that could of been made 6 centuries ago (simple canvas tubes), but nobody realized the need for them. Remember that DaVinci invented a bakalite in the 1490s. A lot of modern items could of been made with existing material two to six centuries ago. So, innovative yes, technologically impossible, no.

Oh and there is no "running water" in the city (or any city until 1720s when the re-invented/ rediscovered Roman Plumbing). They very much have dew collects and cisterns, but still it is an inclosed space... needs the technology or much more magic.
Voted valadaar
May 8, 2013, 23:04
Only voted

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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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