Locations
Establishment
Forest/ Jungle
4
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ID: 1482

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November 10, 2005, 12:53 pm

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Forge in the Forest

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Despite the name, no metal working is currently done here. It is a restaurant of some repute.

Despite the name, no metal working is currently done here. It is a restaurant of some repute.

It is in the Greens, the fringe area around the Old Village with scattered cottages. The Old Village is a bit up the hill from the New Town, which is growing properous being next to the New Forest Road. There was once only a packed earth path to the Forge. There is talk about making it more.

The Forge started out as a real forge. The Blacksmith of the time was a bit of a dreamer, but he was married to the best cook in the region. Using the heat from the forge, he was able to make special ovens and air roasters for her. Between her skills and her equipment, she was the cook for every festival and party in the Village (this was pre-the new road). Everyone would crowd their patios and when it got cold, they would stuff themselves uncomfortably into the house. Tired of expanding his home, he built “heat fountains” into the patios. The flow of warm air made it pleasant on the patios at night (and kept the snow off). Son in laws (he had four daughters) expanded the patios, adding firepits and hearths to them, while others added to the house. One of the grandchildren became a brewer, and they added a real tap room. Somewhere along the way, they gave up on forging metal and just became a public house or restaurant. That was almost two generations ago. The Forge is still the location of every public (and semi-public, and private) celebration in Old Village and New Town.

The Forge in the Forest is a sprawling building these days, settled amongst the green old trees. It is “T” shaped with a small sideways “U” attached to the right arm. Despite the sprawl, the two story building appears unremarkable- exposed timbers, shale roofs, white plasters. The family (and few employees) live on the upper level, with the lower level being an indoor dining hall, a tap room, the kitchen (and its amazing ovens and air roasters), and the forge (the bellows system and coal burning system is there. Now a clockwork system pumps it most of the time, having to be rewound every hour or two.). The public rooms are all decorated with old forge tools and the last few lucky horseshoes made by the original blacksmith. It is surrounded by patios (with the heat fountains). These patios are mostly enclosed (some with walls, others with shrubbery and planters). Each patio will have one to three small hearths depending on its size.

The menu is varied. There is a variety of roasted meats (deer, cow, chicken, and some fish) -which can be roasted on a very large or very small scale, braised meats, vegetables, other additional recipes picked up from travellers, beer, wine, and some of the best breads and baked goods (made from The Blacksmith’s wife’s original recipes) you have ever tasted.

//Inspired by a real restaurant of the same name in Carmel Ca.///



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
November 12, 2005, 1:05
0xp
I have been to the inspiration restaurant. It is very cool and has very good food.

It is true. You can find inspiration for fantasy in the real world, you just need to adapt it to the new environment. This version captures the charm of the original.

The technical aspects are a bit heavy. I guess you have to go into the technical, so it explains how the unusual heating occurs. Why could it not be magic? That would be simple. Or is that the point?
MoonHunter
January 10, 2007, 11:32
0xp
That is the point. People can produce near magical effects by simply applying themseves to doing something not commonly done. Many people will assume it is magic, but really it is not.
MoonHunter
May 25, 2007, 1:03
0xp
And this is a shameless bump. Reading the comment from above, I am reminded of Clarke's Law. Not everything that seems magic really is magic, even in a fantasy world with active magic.

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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