Login or register. (You can now login/register with your social networks.)

3 Votes


Hits: 4989
Comments: 5
Ideas: 0
Rating: 4.1667
Condition: Normal
ID: 1478


March 13, 2008, 3:57 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

The Field


It is not really a field, but an arena of sorts for local games.  It seems to be the most important part of town, at least to some.

It is not really a field, but an arena of sorts for local games. 

If approached from any direction but the west, it appears to be a huge steep mound. It is four stories tall and too steep to easily climb. The sides of the mound have grass and prickly plants growing upon them.  The top of said mound has a number of poles suitable for running up banners and flags.

The Mound is actually a tall "U" shaped pile of Earth.

The West side has a building butted up against the hill (closing the U). It is the Field Hall. In addition to two gates which allow people in and out of The Field, there is an open area on the ground floor where carters can sell their foodstuffs and goods - usually blankets.  Runners, associated with the carters, sell things in the crowd and replenish their supplies at the carts and a set of privies (The midden pit is said to be quite deep). The second and third have small changing rooms, Field Offices, the tiny Herald\‘s Box (Where they announce the events with trumpets and voice horns), and High Boxes for High People (Noble or Rich). The Storage area under The Field Hall has the various flags, pieces of the stage to re-assemble, and maintenance equipment.

The Field part of the Field is sized for The Game, with some extra distance between the People and the Participants.  There is a waist high wall that separates them.  The Field Hall hires toughs and off duty watchmen to patrol the Crowd to keep anyone from killing anyone, nor anyone from climbing over the top.  (An aside: it is amusing to see the two opposing sides (watch vs toughs) working together. It makes for a friend-foe relationship outside The Field). 

The Inside of the U is not as steep as the outside, but it has wood stairs embedded to the dirt.  There are long flattened logs serving as benches embedded into U side where the crowd sits. The logs are treated to avoid rot and bugs. It can make them oily to sit on, but that is one of many reason blankets are popular here. (Cold, comfort, and team colors, are the other reasons.)

The Field is where they play The Game. It can also be used for gladiatorial combat, tournaments/ contests, True Bard performances, plays (daytime only), and large public announcements/ meetings. (A good portion of the town can fit in here.) Most events are free, but a few require a coin or two at the gate.

The Church and the Guilds are working the town council to require "entry tokens". Your Work Master would give you a token if you were "proper enough" to attend an event. This keeps workers from sneaking off (good for guild) and keeps people from improper things (like games that the church dislikes). This is unpopular with the Field Hall, as it interferes with pay events and slows down the carter sales.

Note: The Carters have to pay for the privilege of selling here, but the festival atmosphere (and the beer) help make people loose with the crowds’ coins.

Second Note: There is a tarp that can be stretched across the flag poles at the top of the U hills, allows for usage in less then clement weather. It is not used very often.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 11, 2005, 11:43
This is a good place for PCs to meet a contact/hide/get involved in a gladitorial battle.
December 1, 2005, 0:08
Here they play Rugby or Football (Soccer) or have Tournaments. It gives you a feel for the mechanics of such a place. This is a more refined version of what was found in Scotland and England where they would make two long "hills" so people could watch games.

When you don't have TV or regular entertainment, life can be pretty boring. That is why plays and games are such a big deal.

And a pesonal annoyance: Why would people want to do to gladitorial combat? Just because you can go an roll up another one, to the pc (which is a "person"), it is there entire life on the line. Real people, including soldiers, "adventurers" (explorers, et al), martial artists, don't just throw themselves away casually. Sure there are competitions and tournaments, but the concept of DeathMatches is silly. Gladiators were slaves who didn't have much say in the matter. So do you go out and put your life on the line?

I also like the Mound District, which was not here when I read this a while ago. Can we subscribe to posts?
December 2, 2005, 13:57
Updated: Removed all the \that went with the "

Remember to check out the link to the neighborhood.
Voted valadaar
July 31, 2007, 11:01
A useful location - much cheaper to build I'd expect then a stone Colosseum.
Voted Dossta
March 19, 2013, 13:51
Again, superb visuals with this place. I was a little confused at first, thinking that people could just climb up the outside wall of the mound to get to the benches, but I'm guessing that it would be too steep for that. Wish I knew more about The Game!

Link Backs

Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.