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3.72
9 Votes

27xp


Hits: 4192
Comments: 11
Ideas: 0
Rating: 3.7222
Condition: Normal
ID: 1422

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Updated:
July 3, 2008, 4:08 pm

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The Stuck Chimney

By:

Long ago it was the ‘Sleeping Bull’ or something, but everybody calls it The Chimney nowadays. All because of the atmosphere, it is thicker than the soup they serve here, as some patrons like to claim.

Oh, yes, they smoke here, and even if they wouldn’t, the smell is deep in everything, and it would take years to fade away. Some smoke simple cigarettes made of leaves, others have fine cigars, there are common pipes and more exotic smoking accessories. Not all smoke tobacco or the local equivalents, quite a few experiment, and some of the back rooms produce strange smells indeed. New guests may (after almost choking) find their tongues considerably lighter, and heads heavier, even without drinking.

The personnel cares little for the guests; they serve what is asked for, but generally shows interest for only a few select customers. They drink little, leave good tips instead.

The patrons here are mostly higher servants of the rich and noble. Weary after a long and stressing day, they spend their free time here, with ironic remarks on other guests, and their own employers. While gossip can be found, if you listen, the servants know their duty and keep the real secrets for themselves. No one wants to loose a good job, right?



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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 2:06
0xp
I am admused. It is a little quirk that has filled out the entire place filling it with life
Voted krome
November 9, 2005, 5:38
0xp
I like the smoking idea a lot. I imagine this place has a fireplace and big smooshy chairs.

Perhaps the patron's family cures different flavors and varieties of pipe leaf or something.
Voted Spark
February 14, 2006, 15:48
0xp
Very, very cool. I love the name (a lot), and the entire idea of having a little smokehouse to stuff into a corner of your town is great. A little short, but the description is very well-worded and certainly rich enough to satisfy.
Voted Murometz
January 11, 2008, 1:35
0xp
The name does rock, and the inn is cozy, and the smoke infestation is a nice touch.
manfred
January 11, 2008, 16:57
0xp
If you need a place to talk with the head servant of town's archmage, you could do worse than come here. (Observed in live game! ;) )
Voted Chaosmark
January 11, 2008, 17:22
0xp
Nice catch here. It's simple, yet quite effective in it's purpose. It looks like the perfect backdrop for a meeting. Nice work manfred.
Voted Golanthius
July 2, 2008, 16:08
0xp
I like this place...I don't think the introduction should be repeated in the body of the text though.
Other than that, its great.
I can drop this place into any of my towns. Nice job
manfred
July 3, 2008, 16:15
0xp
An update after a long time. Forgotten part was fixed!
Voted Cheka Man
July 2, 2008, 23:20
0xp
Cough 4 hack .5 cough.
Voted Dozus
March 4, 2013, 23:41
0xp
A cigar bar for the fantasy realm.

I always like more detailed elements, but this sub doesn't scream for them. The setting speaks for itself for the most part, and I like the place.
Voted valadaar
December 10, 2013, 10:28
0xp
A simple location. Quite usable as a backdrop for some skulduggery.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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