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Locations
Establishment
Any
3.4
10 Votes

29xp


Hits: 6006
Comments: 13
Ideas: 0
Rating: 3.4
Condition: Normal
ID: 1420

Submitted:

Updated:
October 31, 2006, 5:11 pm

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manfred

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Madam Pernouds Alehouse

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Located in the lower part of the community, Pernouds is the epitome of sleazey establishments. The floors are dirty and smell of excretement, urine, and worse. The chairs are ramshackle built, and the tables are all in poor shape.

Located in the lower part of the community, Pernouds is the epitome of sleazey establishments. The floors are dirty and smell of excretement, urine, and worse. The chairs are ramshackle built, and the tables are all in poor shape.

The selection at the bar is worse than poor. Watered down Orc-Piss ale, old grog, and soured wine are the only drinks available. There are a good number of whores at the alehouse, most are bored, hooked on potions, and drugs. There is a single room upstairs that the whores will use for some clients, but goin’upstaars costs extra. Most would prefer to handle their…ahem…affairs down at the bar.

The establishment is frequented by the pariahs, beggars and lowest of city dwellers. Thieves and criminals ply their trades in secrecy, using Pernouds as a front to launder money, set up meetings, and as a safe house. Informants also frequent the place, passing on their information unnoticed.

After leaving Pernouds, PCs should feel dirty, even if they didnt even sit down. If they sampled the ladies of the house, seeing a healer or apothecary wouldnt be a bad idea. Nothing at Pernouds is clean.



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Comments ( 13 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 2:13
1xp
Short, Sweet, Direct, with dramatic elements that you can hang on to. One Paw!
Voted manfred
November 8, 2005, 5:03
0xp
It ain't a real town, if it ain't have an establishment of this kind.

One of the things that you can and want to paste into your setting without any consideration.
Voted Ancient Gamer
November 8, 2005, 9:20
0xp
Solid location ready for insertion into a setting. Locations are the backbone of any setting and not all could or should be 5.0 ones. We need locations such as these to add believability, so take this 3 with honour for there is no disgrace in it.
Voted Dragon Lord
November 8, 2005, 9:35
0xp
Now that is the best description of a generic "dive" I've seen in a LONG time

Love it - 3.5/5
Voted Mourngrymn
November 8, 2005, 10:10
0xp
Ancient Gamer: Solid location ready for insertion into a setting.

The best choice of words by far.

I like it. Dirty city settings always are best visited at night when playing so the feeling matches what is being described. I like it.

A few questions however. Who is the owner? How long has it been there? Any exciting events happen there? Like did it burn down in a barfight only to be rebuilt back on the same spot exactly the way it was prior?
manfred
November 8, 2005, 10:30
0xp
Hmmm... well, as for "exciting events" there could be a failure of a bard playing now and then, to repay his drinking debts.
Voted Spark
February 10, 2006, 23:51
0xp
Short, yet solid, concise, and fun. You didn't waste any words here, and the form of the description really fits the blunt and make-no-amends nature of the tavern. Still, even though it's such a crap place, the description was so fun to read that I feel like poking my head in, just for kicks.
valadaar
April 9, 2013, 13:18
0xp
I see what you did there..
manfred
June 14, 2007, 15:30
0xp
Bump I say!

Time to honour the lowest of the low places to go.
Voted Wulfhere
June 14, 2007, 15:39
0xp
Isn't Pernoud's place just down the street from Bassage Market?
Voted EchoMirage
June 15, 2007, 4:34
Only voted
Voted valadaar
April 9, 2013, 13:19
0xp
Woah. Now thats a skanky dive.
Voted axlerowes
April 9, 2013, 20:20
0xp
Nice.

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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