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Mystical
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Rating: 3.5
Condition: Normal
ID: 1324

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December 8, 2006, 5:27 pm

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The Tower of Troubles

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The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.

The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.

The gods were appalled when the first human used arcane power. The story is long and complicated but basically a young man prayed for deliverance for his family and village as it was destroyed. The gods didn’t answer and he swore to never pray to them again. So he escaped on his own and fled deep into the mountains. There he sheltered in a cave which ran almost to the heart of the world. There the essence of the quiessent god for whom the world was named whispered to him in dreams and taught him the use of magic. The other gods were unable to determine the source of his power and feared that men would cease to worship gods if mere mortals could perform such wonders without them. So they set their churches the task of exterminating wizards. This went on for millenia till at last Marakeer,god of secrets and knowledge discovered the source of the wizard’s power and interceded on their behalf to end the crusade.

The compromise struck was that all wizards would be trained in the same manner with certain fields of study left alone ( time travel and the Void in particular). Wizards were also bound to never attack the prime temples of the human gods nor to share the great secret that all mages must know in order to learn magic. That secret being that the gods themselves were created by a greater being and sent into the Void to bring substance and life there. They were bound by a geas and passed that geas on to their students.

Not all wizards accepted the Geas and are subject to being hunted by the churches Holy Purifiers, Priests trained and equipped to kill wizards.

The Tower of Troubles provides basic magic training and testing for human and half human wizards. In due time they locate masters to which students may apprentice and have vast libraries of arcane and mundane lore . Some library materials require special permission from the Tower Master to study. Towers also sell wizards spell components ; even rare and hard to find items are avilable at the larger Cities Towers. Wizards must pay yearly dues in money, service, or items equal to 100 gp /level. This grants them access to all Towers in the human kingdoms as well as permission to wield arcane magic without penalty. Each tower has lists of mages in the area their field of expertise and offer referrals for such. Another “perk” of being a Tower Mage is that the Emperor may call upon any Tower Mage to serve in the military for a Five year term as a battlemage. They then undergo special training in combat spellcasting and battlemagics.

Tower Masters are always Epic levels and have served a ten year long stint as a battlemage( achieving the rank of Warmage).



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 6, 2005, 0:59
0xp
One paw :)
Voted Cheka Man
December 8, 2006, 16:57
0xp
I think it's OK.
Voted macaroni
December 28, 2006, 17:49
Only voted
Voted valadaar
March 27, 2014, 14:45
0xp
It builds to something that it does not really deliver. First couple paragraphs were good and then it left the rails.

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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