Geomorphs are related to Earth Elementals in structure and form, but these creatures have more in common with ectomorphs (spirit forms) than true Fey or Elementals. They may be a distant offshoot of spirit dragons.
In reality, they are actually an energy matrix, that soft glowing orb similar to all true Fey. Unlike most Fey, this orb can not shapeshift and become solid into traditional patterns. These matrices find there way into stone, embedding themselves into it, shaping and animating it. The form is normally based on the gente/ bloodline of the GeoMorph, but is normally a winged humanoid with a monsterous face and general human proportions. The form is clawed and the wings are similar to a bats or dragons rather than a feathered form. Some gentes/ bloodlines will be sphynx like, or one appears to be a pile of small rocks in a humanoid form.
Though nocturnal, they can function perfectly well during the day. (There is a theory that sunshine interferes with their control of the stone, which seems to be played out by their reduced speed, dexterity, and strength during the day).
They often appear as statues, which is how they camoflauge themselves in urban environments, however they have other ways. They will often choose perches that match their stone color and pattern, so at a distance they are lost in stone. Some have ways to alter themselves to better match their background, while others can offuscate themselves to appear as a stone outcroping. A prized ability is the one to become invisible.
While totally intelligent, they are alien in their mindset. Their view of time is more geologic, rather than human. This gives them inhuman patience. They also do not see the requirement of movement for actually doing something. Thinking is considered an action for them, and they are logical and highly intelligent thinkers. They are masters of philosophy, astronomy, and mathematics. They are regionally oriented, territorial. The troupe (one to twelve) claims a good sized region which they will share with wet creatures but not other troupes or dragons. They will perfer the highest position in a region and will watch it. Though they appear to have eyes and ears and touch, their sensory abilities are "cosmic"/ nearly clairsentient. They can see, hear, smell, taste, nearly anything within a nearly unlimited line (of sight). Note: Some can bend their sensory perception slight, going around corners or through windows.
While not prone to action, they will protect and defend the integrity of their territory. They tend to attack those with negative affilitations or intents.
There are several ways they "feed". They seem to absorb energy forms. Hunting and consuming gems is a favored past time (where they absorb the gem’s mystical energy). They can absorb the geomatic spirit energy of their region, taking in the energy of the place. This "grazing" often explains their settling into city areas, staking out temples, schools, and museums as prime spots. Some troupes have taken to absorbing energies directly, hunting down "sinners" those charged with negative energies and ripping energies out of them (frequently killing the target), a trick they have picked up from the Gharjoy 1262. Troupes with this habit seem to favor Churches of the Light as their primary habitat.
Geomorphs give birth by two or more of them sharing energies together and then embedding those energies into an egg shaped stone (usually six inches across). As those energies develop, it eventually becomes a full GeoMorph, absorbing stone to make a larger body as it can control more and more stone. Eventually it will merge into a large stone, taking that on as its proper body. Note: They are insanely protective of their eggs (given that they only reproduce once every few decades).