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ID: 1253


October 29, 2005, 7:59 pm

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They are so cute. They follow you around like a puppy. It is a badge of honor to be interesting enough to be followed by one of them.

But, “What is their purpose?”, “Who are they observing for?”, and “Why?”

This is adopted from Element Masters/ GateWar RPGs

Observers are three and a half feet (1.2 meters) tall humanoids. Their skin is milky white and very smooth (except around the joints, where it is slightly wrinkled). They have no visible or known sexual organs. There feet are fairly oversized. Their hands are normally clasped behind their back.

Their flatish heads are dominated by two huge eyes (which can see in the entire electromagnetic specturm, and can do spectral anaylsis). They have tiny slit noses and no real mouth. They can hear, but have no observable ears (perhaps their eyes pick up the vibrations?)

They communicate with each other, when that happens, by staring in each others eyes. Sometimes small flashes of light are seen.

Observers do not eat, sleep, nor excrete. Breathing seems to be an optional behavior. They generate a nearly impenetrable forceshield. Perhaps they are absorbing ambient energies and focusing them. The theories vary.

Additional Information
Observers do nothing but observe. They waunder the world watching. Sometimes they will stay in one area of interest or following an interesting individual or group. They seem to witness history and remember it. People often take great pride in the fact that Observers find them interesting enough to watch.

Observers were obviously made for this task. Who made them and who is record of history is currently unknown.

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Comments ( 5 )
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Voted KendraHeart
November 4, 2005, 10:56
I love these guys! I loved Element Master. We had one follow our group until people started crouching to take cover behind Guppy, because he was invunerable.

The next one could go desolid. Imagine our suprise when that trick did not work again.
Voted Ancient Gamer
November 6, 2005, 17:33
Great idea though the description is so-so. These creatures sound too cartoonish for my taste, but in another wrapping they would be a pure 5.0
Very, very good MoonHunter.
Voted Zylithan
November 12, 2005, 3:18
I can imagine a whole day long session of the PCs poking and prodding one of these trying to figure out what's going on. Players seem so convinced that things have a purpose sometimes! Is does sound a little cartoonish, but if they were actually constructs, or aspects of a god or powerful wizard they become less cartoonish and more fantastical. Something is watching and observing, you can't shake it, you can't hurt it, and it never takes any action.
February 12, 2006, 13:28
Players seem so convinced that things have a purpose sometimes!

All so true...

Is does sound a little cartoonish, but if they were actually constructs, or aspects of a god or powerful wizard they become less cartoonish and more fantastical.
They are constructs... from a God, an Alien Probe, or some wizard... nobody knows the reasons.
Voted manfred
November 17, 2005, 11:42
If something had a fitting size (remember the hobbit rogue cliche), it could camouflage as an Observer. May work, may not.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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