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necromancer Freetext

Scrasamax
December 3, 2005
Hits: 5579
Comments: 10
Ideas: 0
Votes: 9 / 4.777778
Albus Sintaba    NPCs  (Major)   (Mystical)

“Come in, come in. I knew you were coming.

How did I know? Your brother told me.

Yes, yes I know your brother died in the war several years ago, he has told me all about it.”

Siren no Orakio
November 30, 2005
Hits: 4795
Comments: 9
Ideas: 0
Votes: 7 / 4.785714
Jorlek the Undying    NPCs  (Major)   (Mystical)

All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?

When one cannot die, obsession with death is such a natural thing.

Scrasamax
November 28, 2005
Hits: 7317
Comments: 13
Ideas: 0
Votes: 13 / 4.307692
Norbert the Creepy    NPCs  (Minor)   (Mystical)

This might not be suitable for the squeamish or easily offended.

Scrasamax
November 26, 2005
Hits: 30858
Comments: 9
Ideas: 2
Votes: 3 / 4.333333
eXtreme Makeover - Necromancer Edition    NPCs  (Major)   (Mystical)

...And then the evil necromancer killed everyone and made them into zombies to do really evil things. I mean really evil, kicking puppies, eating kittens and making lewd sexual gestures at unsuspecting shoppers at Wal-Mart. Yeah and he had a severed head for a hat and was eating a sandwich made out of real lady-fingers…

Shadoweagle
August 24, 2004
Hits: 11183
Comments: 22
Ideas: 0
Votes: 18 / 4.333333
Melkesjokolyde    Items  (Potion)   (Villanous)

A simple, almost clear potion with a misty swirl within it. Pungeant smelling and extremely poisonous to drink. Its purpose isn’t to drink, however, but to call upon aid.

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necromancer (25)


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  • These freetext are also used in the listed subs.
  • necromancer

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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