Time Freetext

Scrasamax
December 4, 2016
Hits: 231
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Metric Time    Systems  (Technical/ Mechanical)   (Specific)

In the Cosmic Era, time has been adapted to the Metric system.

MysticMoon
June 16, 2012
Hits: 1039
Comments: 9
Ideas: 1
Votes: 5 / 4.300000
The Glyph of Tarnos Krae    Items  (Other)   (Magical)

The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.

Forganthus
June 14, 2012
Hits: 1168
Comments: 8
Ideas: 0
Votes: 5 / 3.400000
Just in Time    Articles  (At Table)   (Game Mastering)

So you’ve finally done it.  With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned.  They are doomed, unless you unleash Secret GM Gambit #4 on them.

chilled
June 10, 2012
Hits: 1113
Comments: 67
Ideas: 0
Votes: 4 / 4.000000
River's Coin    Items  (Other)   (Magical)

"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."

Moonlake
June 10, 2012
Hits: 1791
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Forganthus
June 9, 2012
Hits: 1330
Comments: 16
Ideas: 0
Votes: 11 / 4.136364
Time Zombie    Lifeforms  (Fauna)   (City/ Ruin)

Death is the fate of every birth, and life is only a brief loan of light before the eternal darkness swallows us.  The remaining years of life have been stolen from the creatures known as Time Zombies, who stalk the living in the hopes of stealing a few more years of precious life.

valadaar
January 20, 2010
Hits: 1517
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
A bucket of Time    Items  (Other)   (Magical)

A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.

Pieh
June 1, 2009
Hits: 2072
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Clock-Man    NPCs  (Extras)   (Domestic/ Craft)

"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

Scrasamax
October 30, 2007
Hits: 1894
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
The Skull of Gardesh    Items  (Other)   (Sentient)

One of the legendary unholy treasures

Pieh
October 9, 2007
Hits: 3238
Comments: 13
Ideas: 0
Votes: 11 / 3.954545
The Timed Golem    Lifeforms  (Constructed)   (Any)

The Master walked over to the strange symmetrical mechanism. He flipped it over… The sands of the hourglass began to flow and it whirred to life. "One hour," said The Master, "Practice."

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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