The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
So you’ve finally done it. With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned. They are doomed, unless you unleash Secret GM Gambit #4 on them.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"
Death is the fate of every birth, and life is only a brief loan of light before the eternal darkness swallows us. The remaining years of life have been stolen from the creatures known as Time Zombies, who stalk the living in the hopes of stealing a few more years of precious life.
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
One of the legendary unholy treasures
In the dry steppelands, one of their most valuable exports is the dried sap of the Larthorn tree. These ugly plants are covered with vicious thorns, but the locals harvest the golden droplets that ooze from their bark each Autumn. This sap, once dried, is valued for its medicinal properties and as a spice. Since little gold or silver is found in the hinterland, the dried droplets of sap are often used as currency by the locals.