Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.
Diad, Teamsters Guild-boss
An explorer gone missing. A king in panic. A treasure to find.
Welcome to the Craggy Peaks. We hope you don't freeze to death.
That would mean we couldn't... play.
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A primer for mountaineering and a glossary of mountain climbing related terms.
None left upon the Mountain, my brothers in arms.
Motto of the Society of the White Azalea
The mountains are often a desolate place, but not without dangers, or opportunities.
Behold, the Mountain of the Snow Bunnies!
It’s cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can’t eait to find it, I can’t wait to be out of this wind…
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.