Kerren Freetext

December 9, 2006
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Planets and Places of Kerren    Locations  (World)   (Space)

Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.

December 7, 2006
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Votes: 2 / 3.250000
Kerrenese Wings and Crews    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280

December 6, 2006
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Votes: 3 / 4.166667
Personas Against the Storm    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.

December 3, 2006
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Votes: 5 / 3.800000
Preserver Thought    Systems  (Divine/ Spirit)   (Specific)

Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.

December 2, 2006
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Votes: 3 / 3.500000
Ryder Honor Code    Systems  (Societal/ Cultural)   (Specific)

“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.

“I can follow the Ward Rules as good as anyone,” the Green Ryder said.

He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”

November 30, 2006
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Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

November 30, 2006
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Votes: 3 / 2.833333
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

November 30, 2006
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Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

December 7, 2005
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Votes: 3 / 3.833333
City Image - Twin Pole    Locations  (City)   (Any)

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

December 6, 2005
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Votes: 4 / 3.500000
City Image - BroadMound    Locations  (City)   (Swamp)

The underlying terrain of the city defines it. It is a large, broad mound. This cluster is as strange to the Kerrenese as Venice or a sunken city is to most Westerners.

December 4, 2005
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Votes: 3 / 3.333333
City Image - BlueFord    Locations  (City)   (Mountains)

This Kerrenese town is of classic design.  It’s strong walls surrond the Cluster on three side, a large rocky cliff side closes the square.  The Warren is above the city, with a tourney ground on the plateu above it.

November 29, 2005
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Votes: 2 / 3.750000
Hexagon Plaza - A Kerren Neighborhood    Locations  (Neighborhoods)   (Any)

Hexagon Plaza is a “zone” in a cluster, not far from a gate. This is because gips are herded to the plaza, the shortest distance possible is the best for creatures, handlers, and people nearby. Note: For this area to make sense, check out the Encyclopedia Kernnica for details on gips, hard and soft leather.

November 17, 2005
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Votes: 5 / 4.500000
Ryder Spear    Items  (Melee Weapons)   (Non-Magical)

A Ryder Spear is the quintessinal Kerrenese weapon. It is used by Ryders in combat and in tournament, the two most important parts of a Ryder’s life.

November 13, 2005
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Votes: 5 / 3.300000
Hovers    Lifeforms  (Fauna)   (Forest/ Jungle)

Named after some Oldthings by the early colonists, these large, even by Kerrenese standards, these iridescent insects are a common sight everywhere in the world.

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       By: Aramax

This dark red leopard travels in packs of 3-5 and is amazing at tactics, They set cunning ambushes and can lure adventures to other dangers to soften them up.

Encounter  ( Swamp ) | November 18, 2012 | View | UpVote 4xp

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