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Falhath Freetext

Scrasamax
May 23, 2006
Hits: 9405
Comments: 12
Ideas: 9
Votes: 9 / 4.722222
Cambor    Locations  (City)   (Plains)

Synonymous with poverty…

Scrasamax
May 21, 2006
Hits: 8337
Comments: 6
Ideas: 8
Votes: 4 / 4.125000
Falhathian Guilds    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.

Scrasamax
May 11, 2006
Hits: 5915
Comments: 10
Ideas: 0
Votes: 9 / 4.166667
Society of Brick-Brothers    Society/ Organizations  (Mercantile)   (Country/ State)

How is it built? One brick at a time lad. One brick at a time.

Appaloosa
May 6, 2006
Hits: 4738
Comments: 14
Ideas: 0
Votes: 6 / 4.250000
Falani Tersk    Lifeforms  (Fauna)   (Plains)

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

Scrasamax
May 5, 2006
Hits: 6177
Comments: 11
Ideas: 0
Votes: 8 / 4.562500
Falhathian Minotaurs    Society/ Organizations  (Ethnic/Cultural)   (Area)

“Listen!”
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain!  Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
  —Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

Scrasamax
May 2, 2006
Hits: 10925
Comments: 8
Ideas: 11
Votes: 6 / 4.166667
Falhathian Cities    Locations  (City)   (Mountains)

While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.

Scrasamax
April 27, 2006
Hits: 7781
Comments: 7
Ideas: 0
Votes: 6 / 4.750000
Sangia    NPCs  (Campaign)   (Religious)

The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.

Scrasamax
April 26, 2006
Hits: 6507
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Ixia, the Silver Forge    NPCs  (Campaign)   (Mystical)

Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity

Scrasamax
April 26, 2006
Hits: 5667
Comments: 10
Ideas: 0
Votes: 6 / 3.750000
Ozian Weaponry    Items  (Equipment Listing)   (Non-Magical)

The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.

Scrasamax
April 25, 2006
Hits: 6652
Comments: 4
Ideas: 0
Votes: 3 / 4.666667
Ozea    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.

Scrasamax
April 21, 2006
Hits: 3739
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Boustefaille Cart Guild    Society/ Organizations  (Mercantile)   (Area)

Hot fry here, get your hot fry!

Scrasamax
April 15, 2006
Hits: 5289
Comments: 3
Ideas: 4
Votes: 3 / 4.000000
The Adamant Chef    Items  (Other)   (Non-Magical)

Tell me what you eat and I’ll tell you what you are…

Scrasamax
April 14, 2006
Hits: 9520
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Darak One-Eye    NPCs  (Mythic/ Historical)   (Knowledge/Lore)

The sun has set upon the Kingdoms of Men, may night have mercy on us…

Opening Quote of the Book of the Black Rose

Scrasamax
April 14, 2006
Hits: 7855
Comments: 11
Ideas: 0
Votes: 7 / 4.500000
Dreifach    Locations  (City)   (Mountains)

O Jewel of the Mountain, forget not your storied splendor…

quote of Darak One-Eye, historian

Scrasamax
April 11, 2006
Hits: 6507
Comments: 9
Ideas: 0
Votes: 8 / 3.687500
The Bosques    Society/ Organizations  (Ethnic/Cultural)   (Area)

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

Scrasamax
April 5, 2006
Hits: 5401
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
Buzzards Bay    Locations  (City)   (Any)

The Port that Tea Built

Scrasamax
March 23, 2006
Hits: 6253
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
History of the Trinitine Faith    Society/ Organizations  (Religious)   (Regional)

A dialog concerning the origins of the Trinitine Faith,

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Falhath (37)


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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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