Falhath Freetext

Scrasamax
May 23, 2006
Hits: 9841
Comments: 12
Ideas: 9
Votes: 9 / 4.722222
Cambor    Locations  (City)   (Plains)

Synonymous with poverty…

Scrasamax
May 21, 2006
Hits: 8820
Comments: 7
Ideas: 8
Votes: 5 / 4.100000
Falhathian Guilds    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.

Scrasamax
May 11, 2006
Hits: 6545
Comments: 10
Ideas: 0
Votes: 9 / 4.166667
Society of Brick-Brothers    Society/ Organizations  (Mercantile)   (Country/ State)

How is it built? One brick at a time lad. One brick at a time.

Appaloosa
May 6, 2006
Hits: 5072
Comments: 14
Ideas: 0
Votes: 6 / 4.250000
Falani Tersk    Lifeforms  (Fauna)   (Plains)

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

Scrasamax
May 5, 2006
Hits: 6786
Comments: 11
Ideas: 0
Votes: 8 / 4.562500
Falhathian Minotaurs    Society/ Organizations  (Ethnic/Cultural)   (Area)

“Listen!”
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain!  Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
  —Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

Scrasamax
May 2, 2006
Hits: 11551
Comments: 8
Ideas: 11
Votes: 6 / 4.166667
Falhathian Cities    Locations  (City)   (Mountains)

While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.

Scrasamax
April 27, 2006
Hits: 8291
Comments: 7
Ideas: 0
Votes: 6 / 4.750000
Sangia    NPCs  (Campaign)   (Religious)

The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.

Scrasamax
April 26, 2006
Hits: 7014
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Ixia, the Silver Forge    NPCs  (Campaign)   (Mystical)

Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity

Scrasamax
April 26, 2006
Hits: 6207
Comments: 10
Ideas: 0
Votes: 6 / 3.750000
Ozian Weaponry    Items  (Equipment Listing)   (Non-Magical)

The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.

Scrasamax
April 25, 2006
Hits: 7346
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Ozea    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.

Scrasamax
April 21, 2006
Hits: 4038
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Boustefaille Cart Guild    Society/ Organizations  (Mercantile)   (Area)

Hot fry here, get your hot fry!

Scrasamax
April 15, 2006
Hits: 5634
Comments: 4
Ideas: 4
Votes: 4 / 4.000000
The Adamant Chef    Items  (Other)   (Non-Magical)

Tell me what you eat and I’ll tell you what you are…

Scrasamax
April 14, 2006
Hits: 10031
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
Darak One-Eye    NPCs  (Mythic/ Historical)   (Knowledge/Lore)

The sun has set upon the Kingdoms of Men, may night have mercy on us…

Opening Quote of the Book of the Black Rose

Scrasamax
April 14, 2006
Hits: 8232
Comments: 11
Ideas: 0
Votes: 7 / 4.500000
Dreifach    Locations  (City)   (Mountains)

O Jewel of the Mountain, forget not your storied splendor…

quote of Darak One-Eye, historian

Scrasamax
April 11, 2006
Hits: 7137
Comments: 9
Ideas: 0
Votes: 8 / 3.687500
The Bosques    Society/ Organizations  (Ethnic/Cultural)   (Area)

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

Scrasamax
April 5, 2006
Hits: 5992
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Buzzards Bay    Locations  (City)   (Any)

The Port that Tea Built

Scrasamax
March 23, 2006
Hits: 6856
Comments: 5
Ideas: 0
Votes: 5 / 4.600000
History of the Trinitine Faith    Society/ Organizations  (Religious)   (Regional)

A dialog concerning the origins of the Trinitine Faith,

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Falhath (37)


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       By: Agar

A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.

Preists, I think, would have this sort of thing covered.

Ideas  ( System ) | November 10, 2002 | View | UpVote 4xp


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