Synonymous with poverty…
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
How is it built? One brick at a time lad. One brick at a time.
The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.
Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity
The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Hot fry here, get your hot fry!
Tell me what you eat and I’ll tell you what you are…
The sun has set upon the Kingdoms of Men, may night have mercy on us…
Opening Quote of the Book of the Black Rose
O Jewel of the Mountain, forget not your storied splendor…
quote of Darak One-Eye, historian
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
The Port that Tea Built
A dialog concerning the origins of the Trinitine Faith,
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir