Evil Freetext

Scrasamax
December 31, 2014
Hits: 788
Comments: 1
Ideas: 1
Votes: 1 / 4.000000
Singularity Plant    Locations  (Establishment)   (Any)

A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable.

Scrasamax
November 17, 2011
Hits: 1444
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

Ted
April 22, 2011
Hits: 2045
Comments: 24
Ideas: 0
Votes: 12 / 4.000000
Corran's Self-Closing Chamber Pot    Items  (Home/ Personal)   (Cursed)

Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.

EchoMirage
November 21, 2010
Hits: 2254
Comments: 10
Ideas: 0
Votes: 7 / 4.714286
The Saintmakers    Lifeforms  (Ethereal)   (City/ Ruin)

“Swiftly, repent! The Saintmaker is coming!”

Siren no Orakio
December 24, 2007
Hits: 3416
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Legacy of Hatred    Items  (Melee Weapons)   (Villanous)

An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.

Scrasamax
June 16, 2007
Hits: 7031
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
Demon Jade    Items  (Materials)   (Magical)

A glowing green stone flowing with the elemental power of evil

Scrasamax
May 27, 2007
Hits: 4001
Comments: 16
Ideas: 0
Votes: 9 / 3.722222
Hexakosioihexekontahexacron    Items  (Books and Scrolls)   (Villanous)

A standard book of evil.

Scrasamax
May 11, 2007
Hits: 5127
Comments: 16
Ideas: 0
Votes: 11 / 4.454545
Devouring Beds    Items  (Home/ Personal)   (Villanous)

A handsome bed set, obviously expensive and likely both old, and imported.

Magus
January 26, 2004
Hits: 4284
Comments: 3
Ideas: 0
Votes: 12 / 3.000000
The staff of internal pain    Items  (Wand/Staff/ Arcane)   (Cursed)

An item that puts a horible curse on the victims of its spell.

Selected Freetext

Evil (9)


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       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp


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