Deep in the remote Storm Horns lies an ancient and deserted city of giants.
A look at the calendars used in Ãƒ?ran.
A detailed timeline of Ãƒ?ran
A codex dedicated to describing the history of the world of Éran.
Although many tend to see the world as driven by power and money, there are many other forces at work in fantasy world to make the driving forces of the world more varied.
The current state of the mythical elder race who once ruled the world known as the Sorcen.
The Earth Mother, Spirit of Life
The Sky Father, the Star Lord.
The Moon Lady, Sea Queen, Water Mistress
The Sun King, Lord of Fire, The Blazing Sage
A detailed listing of all the major deities in Ã?ran. A work in progress.
A tale of the creation of Theras, the world in which the continent of Ã?ran is set in.
The Shining Path - a non-deitific religious path in a world full of deities.
I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.
All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.
This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.