"Whats this do?" Asked the visting Human.
"That," Dugfar replied. "Is my- Wait! Don’t tou-"
...and with that they were buried alive.
The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
The proud dwarven Captain Dugfar stood atop his mighty machine of magic and stone looking down the mountain they had just emerged from; letting the wind whip his beard over his shoulder… "This is a proud day for the Dwarves!" He bellowed. "...and this is just the start!"
A world whose lands are made up of huge terrain spheres that rotate constantly with most portion underwater. As time passes, the shape of the bodies of water change, landmarks shift inside the new border lines, and mountains tilt to different degrees. Land dwellers are gypsies that can never build anything permanent, and somewhat ironically, the only stable settlements are large structures built at sea.