"Whats this do?" Asked the visting Human.
"That," Dugfar replied. "Is my- Wait! Don’t tou-"
...and with that they were buried alive.
The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
The proud dwarven Captain Dugfar stood atop his mighty machine of magic and stone looking down the mountain they had just emerged from; letting the wind whip his beard over his shoulder… "This is a proud day for the Dwarves!" He bellowed. "...and this is just the start!"
Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.
Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!