Druid Freetext

epsilon
July 9, 2007
Hits: 3304
Comments: 13
Ideas: 0
Votes: 7 / 4.500000
Unic Horn    Items  (Books and Scrolls)   (Magical)

The Unic Horn can be used to utter audible spells by blowing through the horns and bone resonator.

Scrasamax
July 7, 2007
Hits: 2784
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Brotherhood of Orildus    Society/ Organizations  (Religious)   (Area)

Out of simple roots, a deep faith.

motto of the Brotherhood of Orildus

Scrasamax
June 3, 2007
Hits: 4310
Comments: 9
Ideas: 1
Votes: 5 / 3.800000
Pnathic Sorcery    Systems  (Ecological)   (General)

Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.

Scrasamax
May 23, 2007
Hits: 2977
Comments: 6
Ideas: 0
Votes: 4 / 4.625000
Of Druids    Systems  (Ecological)   (General)

An article concerning the nature and role of druids in an RPG enviroment.

Scrasamax
May 21, 2007
Hits: 4829
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
30 Druids    Society/ Organizations  (Natural)   (Area)

30 Druids of the Teufel-Grün Forest

EchoMirage
May 27, 2005
Hits: 4631
Comments: 10
Ideas: 0
Votes: 10 / 4.500000
Jardan , the Oak Sage    NPCs  (Minor)   (Natural)

A man of the city in the wild, a man of coin stands at nature’s side? Can this go well, can it bear fruit? Will he be worthy, will duty take root?

Scrasamax
March 28, 2005
Hits: 3054
Comments: 4
Ideas: 0
Votes: 6 / 4.083333
Sitri Andromalion    NPCs  (Minor)   (Natural)

Sitri Andromalion has been the local druid of the Vepar Valley as long as anyone can remember. The local populace, long used to the wisdom and experience of the old druid are concerned as his health is failing…

Strolen
January 4, 2002
Hits: 5637
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Wolf    Items  (Wand/Staff/ Arcane)   (Heroic)

A well worn plain staff made from oak. Gives who holds it the power to track as a wolf.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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