Deep within the heart of the Great Woses, lies an inland sea that few care to visit. Nevermind the ogre-infested swamps that surround it, the place is just disgusting. While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.
A hidden gem in the hinterlands of Calcobrina
A boring factual retelling of the complete history of the world
Beringia, the sinking kingdom.
Gauranteed to protect you from nightmares, hexes, and the diseases of the loins
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Of creatures great and small
From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.
The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.
Many know the image of the Night-Mare, a sable horse wreathed in a nimbus of hellfire sent from the underworld every night to deliver dreams of terror and fear to the living. While this is not entirely incorrect, the truth is more complicated…
The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.