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October 9, 2002
Hits: 5406
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sabotage 2    Plots  (Discovery)   (Single-Storyline)

Another dirty job, this time heavily guarded weapon works have to be stopped.

September 19, 2002
Hits: 10454
Comments: 19
Ideas: 0
Votes: 25 / 4.100000
Lost children...    Plots  (Discovery)   (Single-Storyline)

Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking…  a low level adventure

September 10, 2002
Hits: 7062
Comments: 11
Ideas: 0
Votes: 12 / 4.000000
Useless quest    Plots  (Discovery)   (Single-Storyline)

An ordinary seek-the-artifact scenario gives a valuable lesson why you should always check your employer.

July 3, 2002
Hits: 4224
Comments: 6
Ideas: 0
Votes: 8 / 4.250000
Tower's Return    Plots  (Discovery)   (Single-Storyline)

A century ago a power hungry noble sacrificed all the first born children of a nearby town in hopes of gaining the Dark Lord’s favor. The plan failed and his plea for power was ignored. The townspeople trapped him in his tower and destroyed it allowing it to topple down onto him. His last words spoke of his will to return and enslave the town. Now the towers has been seen standing, but what it means is anybodies guess.

June 29, 2002
Hits: 4692
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Trial    Plots  (Discovery)   (Single-Storyline)

This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.

June 6, 2002
Hits: 7163
Comments: 8
Ideas: 0
Votes: 12 / 4.375000
Golden Trouble    Plots  (Discovery)   (Single-Storyline)

What happens if you actually get what you have been looking for, all the time ?

January 17, 2002
Hits: 4651
Comments: 6
Ideas: 0
Votes: 8 / 3.500000
Found Lost    Plots  (Discovery)   (Single-Storyline)

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.

August 25, 2001
Hits: 4833
Comments: 7
Ideas: 0
Votes: 6 / 3.000000
Offered Wealth    Plots  (Discovery)   (Single-Storyline)

Nearby the village is a large lake said by the villagers to contain a water god. They tell the party that if they want good luck on their journey they should hire a boat and go to the center of the lake and give a donation to the god.

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Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 2xp

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