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manfred
October 9, 2002
Hits: 5303
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sabotage 2    Plots  (Discovery)   (Single-Storyline)

Another dirty job, this time heavily guarded weapon works have to be stopped.

Belial
September 19, 2002
Hits: 10317
Comments: 19
Ideas: 0
Votes: 25 / 4.100000
Lost children...    Plots  (Discovery)   (Single-Storyline)

Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking…  a low level adventure

manfred
September 10, 2002
Hits: 6881
Comments: 11
Ideas: 0
Votes: 12 / 4.000000
Useless quest    Plots  (Discovery)   (Single-Storyline)

An ordinary seek-the-artifact scenario gives a valuable lesson why you should always check your employer.

Strolen
July 3, 2002
Hits: 4093
Comments: 6
Ideas: 0
Votes: 8 / 4.250000
Tower's Return    Plots  (Discovery)   (Single-Storyline)

A century ago a power hungry noble sacrificed all the first born children of a nearby town in hopes of gaining the Dark Lord’s favor. The plan failed and his plea for power was ignored. The townspeople trapped him in his tower and destroyed it allowing it to topple down onto him. His last words spoke of his will to return and enslave the town. Now the towers has been seen standing, but what it means is anybodies guess.

ephemeralstability
June 29, 2002
Hits: 4591
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Trial    Plots  (Discovery)   (Single-Storyline)

This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.

manfred
June 6, 2002
Hits: 7015
Comments: 8
Ideas: 0
Votes: 12 / 4.375000
Golden Trouble    Plots  (Discovery)   (Single-Storyline)

What happens if you actually get what you have been looking for, all the time ?

Strolen
January 17, 2002
Hits: 4559
Comments: 6
Ideas: 0
Votes: 8 / 3.500000
Found Lost    Plots  (Discovery)   (Single-Storyline)

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.

Strolen
August 25, 2001
Hits: 4691
Comments: 7
Ideas: 0
Votes: 6 / 3.000000
Offered Wealth    Plots  (Discovery)   (Single-Storyline)

Nearby the village is a large lake said by the villagers to contain a water god. They tell the party that if they want good luck on their journey they should hire a boat and go to the center of the lake and give a donation to the god.

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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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