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Hits: 6783
Comments: 9
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 135


April 1, 2006, 8:52 pm

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When the moon fell...


When a falling meteor strikes a superstitious world…

A remnant of a lost world or dying moon has traversed space and crashed into the surface of your campaign world…

The players will likely first encounter the effect of this disaster when they meet those who have been contaminated by exposure to the cosmic debris.

Contamination make take many forms.  Typically the victims may be suffering from intense rashes, skin pigment trauma and severe sickness - followed by death.

However some have in fact benefitted from exposure to the huge crater and it’s strange remnants.  Developing incredible intelligence, superior constitution and even pyrotechnic ability…

Having been endowed with such gifts - these superstitious folk believed they had been chosen as the apostles of some heavenly power, or the new bearers of some fallen divinity. 

Who knows what strange things were spoken and heard in that impressive miles-wide basin where monolithic stones from the stars now leered over the scene?  And what strange reasoning would have taken hold when exposed weapons and armour began to glow with seemingly magical ambience?

As the PCs enter even the most remote parts of this region they will soon discover that a strange new crusade is on the rise…

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Comments ( 9 )
Commenters gain extra XP from Author votes.

December 4, 2003, 14:33
*Grinds teeth*
December 5, 2003, 3:53
This is actually lots of plotlets (little plots) all rolled into once post. The coming of the celestrial object can be a meta-plot for a given campaign, where lots of things occur because of its existance.

You also forgot Barbarians/ Goblins invading because it is seen as a sign from the heavens. (Heck any number of doomsday cults will commit mass suicide as well).

Perhaps the Elves are migrating to The West because of it.

It makes an excellent trigger for the world.
December 5, 2003, 23:22
This is a great seed of an idea I think. Broad, yes, but full of possibilities.

I live off of mutated creatures. I hate the standard monsters and will rarely use them without modifying them and this gives yet another reason behind it.

Combine this, like Moonhunter alluded to, with a prophecy and the characters can witness the arrival of that foretold and lead into an entire new epic campaign.
December 6, 2003, 11:03
I must say I really love this idea too. There's something about the inevitability of the scenario which I think is quite awesome: it would reinforce the power of the gods to skeptical players. As the others say there are dozens of possibilities for development: we should start up a forum thread to discuss some more!

January 31, 2004, 19:05
You could make allmost anything with a rock coming from the sky... A rock fell in my game once and it took ALL magic away :) but it could be superman coming or you could even wipe the place of all life... You can even get subterfuge plots as nations struggle against nation and factions inside a nation for political power over the rock...
Voted Chaosmark
January 4, 2006, 10:30
Well, I think that the Capn. and MoonHunter happened to read a different version of this than what I am...As it is, it seems quite established, with plot hooks galore, yet not extremely specific to a setting. I like it. 4/5

Remember, long doesn't always mean better, and short doesn't always mean bad.
Voted Dragon Lord
August 21, 2008, 8:20
All hail to the Random Submissions, without which I would never have found this

I must say that a quite like this - it's a good start-point for a campaign (I won't bother to list all the possibles because that's pretty much been covered in the previous comments)

And now ... the all-important rating

Not particuarly original but a solid, useable idea nonethelese: 3½/5
Voted valadaar
November 26, 2012, 15:05
This could easily be the start to a great campaign. Hints at an greater story than has been revealed thus far, and the genesis of any number of powerful villains who quickly spread out from the scene of the impact to pursue their own plans of conquest or vengeance.

Voted Murometz
March 13, 2015, 15:06
Only voted

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       By: KinkLink

Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.

Ideas  ( Dungeons ) | March 8, 2005 | View | UpVote 0xp

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