Special Equipment:

Round, razor edged shield. The blade goes all along the curved edge of the metal.

Sentient, very talkative sword. Annoys Wasp, but is powerful.

Magic, light producing cloth ring (sizes to fit snugly to items such as swords, arms, etc.) Produces red light.

Tattoos which protect from magical bondage, mind control, telepathy, and scrying magics.

Appearance:

Wasp has no hair on his head, and instead the top, back, and sides of his cranium are covered in mysterious rune-like tattoos. These black tattoos run down the back of his neck to his shoulder blades, along his spine, onto his chest, and down his arms midway to his elbows.

His eyes are clear blue, as is common with elves, but they seem to have hardened over the years. When he looks at someone, they feel as if he is taking in every aspect of their being.

He wears black chainmail, and a black silken cape. His sword is always at his side. Black leather boots come nearly to his knees.

He is young for an elf, but experience can plainly be seen on his features. He is obviously calculating, and when he enters a room, he seems to take in every detail instantly. He walks confidently, but not boastfully. His voice is melodic in elven style, but has a more metallic, cold, even sound to it. He never says more than is necessary, and is irritated easily, especially by unimportant speech.

Background:

Born into an elven enclave, he grew up as most elves do, and was normal for his race. He excelled with the sword and shield, and his quick, calm wit was remarkable for his young age. His given name was Ganalliel, meaning Dove.

When he was an adolescent, human's invaded his home, and those that were not killed were enslaved in a limestone quarry. There he worked for 30 years. One day, he saw his best childhood friend killed by an overly-eager foreman, and Ganalliel began to plot his revenge.

That night, he killed the man who had beaten his friend to death, along with many of the other humans. He then escaped from the quarry, and fled to the nearest city. It did not take him long to establish himself as one of the best fighters around, and still he continued to hone his skills. After he slew his 100th foe, he declared he was no longer an elf, for an elf would never have the nerve to do the things he did, and he renamed himself Wasp.

He became one of the best fighters in the land, and was a mercanary of the highest demand. When a king wanted a duke dead, or information taken from a rival king's own chambers, Wasp was called upon. His loyalty was never a question, for it does not exist. He owes his allegence to himself only, though when contracted for a job, he can say that he has never let a customer down.

After he had become a prominent and known mercenary and assassin, he was approached by an emissary of an unknown employer. The emissary promised great payment, and automatically had Wasp's attention. Meeting with the man's employer, the elf found himself face to face with the avatar of a dark god. The god knew of Wasps history as a slave, and offered him tattoos which would ensure that he never would be enslaved again. Wasp accepted, and in return for the magic runes, he now owes the god a favor. The god did not go into any detail, and now Wasp must perform any one job the god requests. The god has not yet enlisted Wasp to act upon the agreement.

Today, he is known (in higher circles) as one of the most ruthless, cold-hearted, professional, and dependedable mercenaries money can buy.

Roleplaying Notes:

Wasp is neither good nor evil, he simply does as he is payed. He does not get involved in politics, and considers himself above the law. He does not get violent out of anger often, but if he is annoyed or angered, he is likely to swiftly and fluidly put the person at fault in a position with the elf's sword at their throat, and give them a deadly warning.

As for adventures, Wasp is most likely going to be involved one way or another any major happenings of the area he is in at the time. Also, the god contacting him and requesting he fulfill his favor could have dire consequences.

(For more information on Wasp, visit http://www.geocities.com/essus632/home.html)

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