Rooms/ Halls

5 Votes


Hits: 5248
Comments: 6
Ideas: 0
Rating: 2.5
Condition: Normal
ID: 2836


July 9, 2006, 1:10 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


The Altar of the Sun


A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.

Blood drips from blade to floor, as the party presses onwards,   a grim set on their face as they trudge through the halls. Here, deep within the Lair of the Banished, there is no quarter, there is no capture. Only death. Weapons are held in hand, for the time it takes to draw them is the razor’s edge between life and death. And before them is a great door. Is this the Hall of the Banished King? But that should be guarded… Even so, tis best to use what surprise they still have.

A grim look upon his face, the warrior’s foot thunders into the door, sending it crashing open, while arcane power begins to cracle about his fellows fingertips… yet inside, there is no one. And as they step inside, only peace washes over them. As he looks about the room, the holy man with the party comes to his knees, as he murmers, “My Gods, what has been done!”

This is a single, great room, and when encountered, it should be at first empty. It is clearly recognizable as a temple, though it is of crude construction, it is a well used temple. And it is clearly concencrated to whatever gods the party holds sacred. The party may use this place to rest a moment and tend their wounds, though, after too much time has passed, they will certainly be interrupted - but the Gods do not appreciate their children killing each other here. Enforce this with an appropriate curse - The breakage of weapons seems appropriate.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted manfred
July 9, 2006, 5:22
While this would need to be explained with respect to the dungeon in question, it NEEDS a reference to the past - ie. it was a part of the original installation, later abandoned and finally ignored by the new inhabitants - or perhaps a little feared, maybe left out of respect. (Otherwise, it will be a just-because addition to a dungeon "Nice, we already needed to rest.")

It can easily turn int a plot-hook, what if a guard of the main bad guy still keeps the place in shape, or even prays, out of bad conscience? Think of the value of such an ally.

Or imagine, that the Iron Knight, cruel beyond imagination, a monster without compassion, occassionally comes here to weep and beg the gods that they reach out strike him down for his terrible deeds. What would you think of him then?

And finally, this too could be a trap - as a natural stop it will be spied upon and shortly after leaving the heroes will be ambushed.


Simply, make this more than just a nice place in the otherwise lethal dungeon, and it will be worth much more.
Voted Scrasamax
July 9, 2006, 8:42
What Manfred said, plus the line about grim looks on faces is repeated in the first line of both paragraphs, takes a bit away from the whole thing.
Voted Cheka Man
July 9, 2006, 10:16
A good idea but badly executed.
Voted Pariah
July 10, 2006, 22:39
I think everyone else covered it all.
May 18, 2013, 3:05
I don't think this is so badly written but like others said, it's just some alone and not linked to anything. If that was the intended purpose (to make it be able to be plomped in any dungeon whatsoever), I would make this a Stub rather than a normal sub.
*Commented on for the Commenting Challenge
Voted valadaar
May 18, 2013, 21:16
Only voted

Link Backs


Random Idea Seed View All Idea Seeds

Blade of Consequences

       By: Wulfhere

The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.

Ideas  ( Items ) | January 7, 2011 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.