“ Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”
“ You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).”
“ I am in the process of planning a complete steampunk themed campaign world.
The underdark will not be made up of caverns or caves, but huge, interlocking gears. The gears will be constantly moving and are basically a gigantic mechanism.
Part of this underdark is controlled by an insane analytical engine (mechanical computer).
Stay tuned for more details”