The Stones District was once outside of town. Though the town gave it a wide berth, it eventually surrounded it.
All the path markers and various walls that face the district are covered with appropriate symbols of power to keep 'Those of the Stones' in. There are a few chapels in the district, all to make worship, dedication, and interment easier. A few family final homes as well.
The Stones are all marker stones for the Dead and somewhat Dead of the area. Given the local traditions, they are quite artistic in execution... more than a mere name, date, an deity dedicated too. There are statues and carved reliefs of deities, loved ones, totem animals, heraldic devices, and more. The local laws limit the size of each marker (based on social class). However, the local craftsmen can make the most of the restrictions.
The mausoleum and crypts are similarly limited. However, it only pertains to their upper dimensions. The underground dimensions are unlimited, as long as they stay within the district and put no other final resting at risk.
While the district has a park like appearance in the day, it is deceiving. Anyone with even a touch of the gift feels the 'detached' feeling, an odd coldness during the night, the parklike appearance evaporates leaving a maccabe festival of shadows, spirits, and cold.
Note all rituals and layings are done during the day, nobody alive likes to go there during the night
While a spirit or restless dead are sometimes seen here, everyone knows the stones are not right. Rumor has it that there are mausoleum that connect to other places... places that the living should no go... to the necropolis.
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? Responses (6)-6
This is yet another great place.
I am a sucker for a turn of phrase. 'Of the Stones'
Graveyards in fantasy worlds have to be really dangerous places. I mean so many undead creatures, many of which appear sponateously (spawn?), having a grave yard has to be scary.
It opens doors to many ideas. What lies underneath, what really happens there, who'd be brave enough to find out? Horror adventures don't need to be covered with blood and gore all the time. For me, the psychological effect on the players that will make things work.
Like, maybe it's just a place people are scared of because of ancient legends, and there's no evil there, at all. But playes don't really need to know that :)
I like the idea of the threat being purely psychological, perhaps tied to a sort of mass hysteria. No actual undead walk here, except on very rate occasions, so it is not an undead game preserve.