Promises of the past
The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems...
In a country besieged by hostile monsters/invading army, the players are sent to find an ancient army that has protected the country in the past and is now slumbering in mountains/cave/underdark/other plane.
Of course agents of rival nations (or if you want local lords that hope to take adventage of the situation to improved their own standtings) are actively plotting against the players.
When the players finally find & awaken the lost army, they
return to their homes to fight the invaders.
Unknown to all, certain promises were given to the old soldiers in the past, but weren't kept over the centuries that passed (Maintaining a certain faith, keeping watch over the soldiers families & loved ones). When the old soldiers find out (before or after they deal with the invaders is up to the DM) they are furious & plan revenge.
At this point the players will have to find a way to make amends to the veterns & convince them to help. In addition the players might have to find a way to help the veterns re-integrate in that society after the battle.
As this is my first posting of a plot, I would appreciate feedbacks to the plot & if someone actually uses it in their game I would love to hear how it turned out.
Melvin's Cat.
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? Responses (11)
Interesting...maybe the rival lords are plotting against the players precisely because they know what is going to happen...
I like the idea of interacting with these anachronistic soldiers, trying to explain the modern (medieval!) world to them and get them to understand why the promises were not kept. It'd be great to see some more of your plots, Melvin's Cat.
ephe!
P.S. Who's Melvin?
Yeah! Keep at it, dude!
A very good plot. Maybe the army was from another age, like before the iron age, and is only armed with bronze weapons, or maybe horses were introduced after they slept and now have to try to understand these massive domesticated animals.
Perhaps also they had with them other animals that no longer live in the region. War hounds or maybe even large dogs/lizards/birds that served as mounts before horses were introduced. These animals might have died out in a plauge, and may yet carry this plauge today, unknowingly.
Thanks for the feedback, I'll put it to good use (hopefully).
As for your question ephemeralstability, Melvin was an NPC (wizard) I used, & since I was going for the vain (elf) unliked type, my players were constantly 'burning' him (I also used fireballs way too freely). In the spirit of things I began to 'laugh' at the NPC (melvin) using his famliar (Melvin's cat) until one of my players speculated that Melvin might be the cat's familiar & not vise verse. hence, Melvin's Cat.
What insidious cunning! Why don't you submit this role-reversed duo as a character?
Very true! The cat wizard that keeps a human for a familiar and to facilitate it's travels. Maybe it's not a unique creature, but simply a member of a race of cat wizards that suffered from wanderlust and went adventuring. Very unique idea for a character!
Ok, I have entered Melvin as a character just like you suggested, ephemeralstability.
I might have to work on him a little in the future to guve the complete story but I think that entry should do for now.
As for the cat, I'll be adding him in a week or two (I'm trying to complete his background).
I like the basic ide aof the plot, but I feel it needs ot be fleshed out a little more. It all seems a bit to vague for me. But again this was originally created back in 2003.
This also aspires me to the undead army of LOTR.
I agree with the possible source idea - the Dead Men of Dunharrow. Even so, this is a useful idea that can be an inspiration for a cool plot.
With a little bit of elbow grease, this has a great base of a story! A vintage 2003 as well as a first submission. All said, great!!