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ID: 235


October 29, 2005, 3:14 pm

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Helms of communication


Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other.  The helms transmit all sounds including the surrounding noise and at the same volume as the original.

These helms were originally forged for the royal guards of the western kingdoms.  They are full helms made out of iron.  They are very ornate and are identified with the code or arms for the king that commissioned thier building.  The effective range for these helms is about one mile; obstacles like walls and mountains do not seem to interfere with the reception.

The Royal guards would don the helms and coordinate their attack on the roving bands of thieves or whomever they were out to get.  The helms proved useful when they wished to remain unseen and still be able to flank a target at the most opportune time for them.

The helms only transmit and receive when worn.  The down side to these helms is that they transmit all sounds at the same volume as the original.  If Dirth the assassin is wearing on of the helms and his partner Silious is wearing a matching helm and within a mile of Dirth then Dirth will broadcast the sounds from Silious’s location and vise versa.  You can see how having one person wearing a helm and sitting in a noisy area would make another person wearing a helm who is trying to sneak up on someone have a hard time trying to be quite.

The exact magic’s used to allow the helms to transmit to each other have been forgotten for centuries.

Magical Properties:

These helms have the ability to transmit anything at the same volume.  They only work when worn, and do not have a volume control.  Only Helms with the same code of arms will transmit and receive to each other.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

August 28, 2003, 3:51
Many a fun (or not fun) thing can happen with these things.

I am not sure I can or want to incorporate this into my campaign, as the helms can prove quite a problem when my players get a hold of a pair or a triplet of these things.

Hmmmm, perhaps I should add a crystal, that once distroyed makes the helm useless...

At any rate, this again is a item that stirs my mind into new paths. I am gratefull for its existance
August 28, 2003, 12:51
Interesting idea: These things were made for groups, maybe even regiments. Where are the other helms? If the players get ahold of a couple of these, they might work fing for a while, but perhaps after a short time, they start hearing things that they think is the other wearer, but the other wearer is unaware of.

For example, say there's a set of eight and the players have two. They're jaunting about enjoyint there new toy when one hears "Traitor." whispered from the other. Some time after that, one hears "Coward." then the other hears "Theif." The words could become threats and become louder and louder untill the players either ditch the helms or discover the source of the noise.

The two helms that survived were worn by a couple of gaurdsmen that betrayed their fellows and led them into an ambush. The spirits of the dead gaurdsmen now want revenge, and foucused on the helms because that was the last place they heard their betrayers from.
Voted valadaar
October 24, 2006, 14:33
I like this item - magical teamspeak!
Voted Ancient Gamer
July 14, 2007, 16:33
This gave me a couple of neat ideas!

The items themselves are okay. Does seem overpowered, but have faith: Sound is a double edged sword... In ways more than one.
Voted Dossta
October 3, 2012, 11:37
I rather liked the downside of this one -- sounds like these would be pretty difficult to use in an ambush if you had a party of more than a few people. Too many chances for someone to blow everyone else's cover. I might introduce a few plothooks to strengthen this piece. Perhaps these come in a set of 6 and one of them is missing. Is the missing helmet being used to monitor the party's movements and communication somehow? Or perhaps all helmets are linked to a central communications hub (maybe a crystal?) for the kingdom when they are created, so that The Crown can broadcast a message to all helms at once. Unfortunately, that communications hub has been captured and the soldiers are now getting contradictory or nefarious orders from the villain.
Voted Moonlake
June 2, 2013, 4:09
Bonus points for the downsides of the helm
*Commented on for the Commenting Challenge

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The Forest of Flesh

       By: Kid Cannibal

The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.

The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.

The forest of flesh is waking up, and it is so very hungry.

Ideas  ( Locations ) | February 19, 2013 | View | UpVote 6xp

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