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Comments: 5
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Rating: 3
Condition: Normal
ID: 1481


June 25, 2006, 2:51 pm

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DiCarrigan's Den


DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club.  Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.

DiCarrigan’s Den

While this appears to be a well maintained “common house”/ tavern/ inn, it is actually a club.  Only those who are members (having paid their dues to the house… i.e. set up their credit here) or those brought with a member can enter. (The door is guarded by two armed men in the foyer.) Inside, it is a very nice tavern of the noble level with a variety of food and drink. The serving girls are pretty, but not here for other types of enjoyment. There are a number of hexagonal and octagonal tables topped in felt where gambling games using cards are played. The chairs at these tables are quite comfortable. The various members can check out chips from the house (using their credit). Members can even draw off their credit to generate cash.

The Membership is a number of nobles who enjoy gambling, lesser nobles and city officials who utilize their connections to get in and use their skills to generate cash, and richer merchant types. Many a deal has been made over a friendly game of cards here.

There is a small squad of private soldiers here that act as security, guarding the members, the doors, and the cash in the building. They are well paid and quite elite in their skills. Some of them are moonlighting here from the jobs as The King’s Hand - the spy organization for the kingdom… though nobody knows that.

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Comments ( 5 )
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Voted KendraHeart
November 20, 2005, 10:43
Yawn. At least you have a name to go with the cliche.
Voted Wulfhere
June 5, 2007, 14:57
KendraHeart, while you are entitled to your opinion, perhaps you could phrase your criticism more courteously?

It's not bad, but DiCarrigan's Den doesn't have anything outstanding about it. I assume that it was intended to be a generic location, someplace that would serve as part of a cityscape, rather than an adventure waiting to happen.

Of course, not every pub needs to be filled with assassins and schemes against the PCs. This one gives the GM the option of adding intrigue, as spies and nobles meet within its private chambers, but doesn't ram the plot hooks down anyone's throat.
June 5, 2007, 15:01
KendraHeart, while you are entitled to your opinion, perhaps you could phrase your criticism more courteously?

considering she's Moon's best buddy and PC, the yawn is not something to worry about, Wulf :)
Voted manfred
June 5, 2007, 16:55
Well for sure it was a good scroll post. A rewrite would be useful, as for many other items that traveled here from the forums, but I sometimes there isn't the time or will (Mathom knows I have some myself).

An okay basic location.
Voted valadaar
June 18, 2014, 14:19
Only voted

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       By: Dragon Lord

The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 4xp

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