Wand/Staff/ Arcane
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Comments: 13
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 274


October 29, 2005, 2:16 pm

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Mana Orb


A magical item that comes in great use.

The magic orb is a small purple-blue colored sphere. It hovers around the user and bestows upon him infinite mana or magic points (what ever you use). It lasts forever unless destroyed. It only has a toughness of about a solid glass ball, so it is easily smashed.  It will only leave the owner if he/she dies or is the owner doesn’t wish to own it any more. In this case it hovers slowly to the ground waiting for some one to come by and pick it up.

Magical Properties:

It bestows infinite mana to the owner.
Disables defensive magic.
  Any magic cast directly onto the orb will be disabled by the orb.
Defensive spells do not, I repeat DO NOT, work on the orb at all.

It can only be destroyed by a physical manner.
It can be pushed out of orbit and if so it floats slowly to the ground giving a chance for your enemy to pick it up and use it against you.
If it is cracked it looses all of its power and color, turning into a clear ball of glass-like material, then falls to the ground. (Falls not hovers, it could break this way.)
It cannot be repaired by any means what so ever.

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Comments ( 13 )
Commenters gain extra XP from Author votes.

February 26, 2003, 2:45
It is powerful, but super fragile. I can see most of the magic going towards keeping it safe. It is good that such power is so fragile, makes it fun to figure out how to keep from breaking it yourself, or during battle. Good in battle, but don't trip when climbing that steep embankment during travel.
February 26, 2003, 19:04
While I find the idea interesting, and agree with Strolen that the fragility of it is a wonderful counterbalance, the idea of literally limitless energy worries me a bit. I know mages who could just wrap the thing in layers of energy shields that would keep it from ever noticing even a dragon stepping on it...
Ria Hawk
February 26, 2003, 19:17
Maybe lots of protective spells interfere with it somehow.
February 26, 2003, 20:20
Ok then. Any magic cast directly onto the orb will be disabled by the orb.
February 26, 2003, 20:40
And one more thing. Defence spells do not I repeat DO NOT work on the orb at all. Thank You.
February 26, 2003, 22:46
Wellity, wellity. That clears that up.
February 26, 2003, 23:02
That works, then.

Good job.
February 27, 2003, 0:36
Ever hear the saying "Don't put all your eggs in one basket"?

Infinite energy to cast spell is such a abuse of magic as to be ludicrous. How common are these things? Why play anything but a magic user if you can get ahold of one of these?

How about a version for fighters where they put a thin walled glass orb in thier mouth and gain infinite hp while it's in there?

Or a preistly version: A glass ball to balance on the back of thier hand and gives them all the power of their god while it's there.

Don't forget the thieves. Hold a glass ball inbetween your thighs and you're invisible, silenced, can pass through walls, kill with a touch and carry any amount of loot.

This item throws off every game balance it comes in contact with.
February 27, 2003, 4:06
I don't think it breaks game balance. I think it would be a fun toy, then break it.

Just needs some more fine tuning with limits.

Like mentioned, in use it destroys ALL defensive magic around it including magical rings etc.

Make all the magic attacks require a touch, and while touching they have to role a save that they don't drop or smash the orb with their simple motion in battle.

It limits the caster to magic he can cast with one hand.

--I still like the idea a lot. Characters will LOVE it, but once they have it, there should be serious limitations to make it useful but hard to use effectively. It is a good problem to try and solve and fun to discuss.
February 27, 2003, 17:07
Okay then YOU guys here we go.

Disables defence magic.
Only 4 of these were ever made and now only 2 are still operational.
It can only be distroyed by a physical manor.
It can be pushed out of orbit and if so it floats slowly to the ground giving a chance for your enemy to pick it up and use it against you.
If it is cracked it looses all of its power and color, turning into a clear ball of glass-like material, then falls to the ground. (falls not hovers, it could break this way)
It cannot be repaired by any means what so ever.
Satisfied AGAR!
Thank You.
February 28, 2003, 5:03
I would not put much trust in infinity, if I were you. Fine, it produces magic without an end. But all those power-hungry mages seem to forget an important question:

bWhere does all that magic come from?/b

Just because you do not pay the price immediately, doesn't mean you (or someone) will not pay it one day. And it won't be cheap!
February 28, 2003, 9:05
I don't see that this item would destroy game balance. Not if there were two: one in the hands of your archmage enemy...
Voted valadaar
July 12, 2013, 13:08
We have a list of abilities, but very little otherwise.

I think this one could be rebuilt, with a backstory and the like. A very powerful magic source, though dreadfully frail, has lots of possibilities:

The orb is the keystone to a kingdom's defence. This could something the PCs need to protect (their kingdom) or destroy (enemy)

While it cannot be protected directly by magic - the energy it puts out disrupts any other magical constructs close to it, one can build mighty fortifications and defences about it.

And then there is Manfred's concern about where the magic comes from. I would say its actually a hole in reality, and you know about holes in reality.. :)

Random Idea Seed View All Idea Seeds

Corpse Herders

       By: Murometz

The Jiangsi was the name of an undead being in Chinese folklore and mythology. Usually translated as zombie or vampire for Western palates, the Jiangsi was really neither. They appeared as simply risen, fresh corpses. They moved (peculiarly!) by hopping rather than walking, and sought out the living to suck the Qilife force from their victims.

Perhaps significantly more interesting than the Jiangsi itself, was the lore surrounding them. "Zombie wranglers", or "Corpse Herders", usually Daoist priests, were men tasked with delivering these undead beings back to their respective home towns. Tradition in China placed great importance and emphasis on the return of the dead to their homes and families, and thus the corpse herders came to be. By using magick words and talismans they would animate the dead, and by placing specially inscribed parchments of paper over the Jiangsi heads and faces, the corpse herders would be able to control the hopping corpses. Then like pied pipers, they would lead processions of subdued undead, across many miles, rhythmically chanting and ringing tiny bells.

Special inns were built across China to house these undead caravans, as the zombies could only travel by evening and night, the sun anathema to them. Rows of doors opening to barely a closet-space, lined the walls of these special establishments. Behind these doors, the corpses would be stored upright while the corpse herders rested in rooms.

The Jiangsi under the control of a corpse herder were quite harmless, merely hopping after him, silently and without complaint, for weeks and months. If however, the magicked parchment would somehow be removed from their faces, the creatures would immediately seek living humans to kill. Their thirst for Qi was unquenchable.

The job of a corpse herder was an interesting one to say the least.

Ideas  ( Society/ Organization ) | December 2, 2015 | View | UpVote 5xp

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