“ A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.”
“ Weapons or equipment that is heavily relied on can be 'named'. Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be 'named'.”
“ I am in the process of planning a complete steampunk themed campaign world.
The underdark will not be made up of caverns or caves, but huge, interlocking gears. The gears will be constantly moving and are basically a gigantic mechanism.
Part of this underdark is controlled by an insane analytical engine (mechanical computer).
Stay tuned for more details”