For D&D> An Item by11) Animated Broom> 9 out of 0 of these just sweep, but the 10th is combat capable.
The Broom is considered a Human fighter in all ways with the following stats
Follows simple verbal commands and can be instructed on who (including pets) not to attack. Will respond to "fight" but will attack the closest thing that it has not banded with.
(post 18 for the day,I'm shooting for 20!)
Encounter - Any
October 22, 2020
“ These humanoids have flesh that resembles a peeled orange or other citrus fruit: semi-translucent with prominent veins. Brightly colored, some Rutaceaens are orange, some are yellow, and some green. They prefer warm climates with lots of rainfall.”
“ Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins. Additionally, most possess the ability to 'spout' or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their 'bodies' feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related 'gauntlets', where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.”
“ Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...”