Prison Freetext

Scrasamax
January 17, 2018
Hits: 337
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
7 Alternatives to Prison    Locations  (Establishment)   (Any)

Prison isnt the end all of dealing with criminals, dissidents, and the unwanted

Cheka Man
August 6, 2017
Hits: 938
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
30 More Prisons    Dungeons  (Any)   (Rooms/ Halls)

30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.

Cheka Man
March 7, 2014
Hits: 2136
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
7 Special Prisons    Dungeons  (Any)   (Traps)

Most criminals who are locked up as a punishment or to await trial are just confined in regular cellblocks or jails, but not all of them. Some are so dangerous that ordinary prisons just will not hold them. Others have secrets that cannot be allowed to be spread, or their crimes are so dreadful that they deserve a greater punishment then normal incarceration or even execution. In yet other cases the ruler had a nasty sense of humour...

Scrasamax
August 18, 2013
Hits: 2965
Comments: 11
Ideas: 0
Votes: 7 / 4.928571
30 Prisons    Locations  (Fortification)   (Any)

Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings

Scrasamax
September 6, 2012
Hits: 1218
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
CIC Cryodetention Center 19    Locations  (Fortification)   (Underground)

One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp

Silveressa
April 14, 2012
Hits: 2994
Comments: 17
Ideas: 0
Votes: 7 / 4.928571
Davy Jones Lockdown    Locations  (Fortification)   (Water)

"Ye thought the orbital penitentiary around Venus was hard ta endure? That place is a vacation spot compared to Davy's Lockdown! If the guard borgs can't find an excuse ta peel the skin off yer bones and the inmates don't use ya for their bettin pool, the pressures o' bein that far beneath the waves will drive ya to the brink, mark my words!"

An underwater prison with a dark past, suitable for any sci-fi, neo-dystopian, or cyber punk setting.

Selected Freetext

Prison (6)


Associated Freetext

Join Now!!



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0229