The RD-1 Roadrunner is an Atlantic Federation power armor transport mech
The Destroid is a mecha combiner system, and a fully scalable combat system. While functional, it is considered a complete and total failure due to its innate complexity and massive expense.
The Castles Avalon are the defensive bastions of the Atlantic Federation, fortresses to break the backs souls of any who would trespass against them
The Armed Forces of the Atlantic Federation have their own internal culture, one born out of centuries of limited warfare and the levels of rivalry and cooperation required for the military arm of what is a multi-national New Earth MegaGovernment
The core of the Carolinian Resurgence is the Ouvrage progam
Seven things that Orb craft can do that set them apart from the current military paradigm of power armor companies, platoons of mecha, skeletrons, robots, drones, and the rest.
Power Armor plays a large role in the Cosmic Era, but it is more than a metal can with a man in it.
D5 is a Landmaster squadron based out of the Southland Megalopolis in the Republic of California
A Neo-Soviet answer to the increasing mecha gap
Just one of many military industrial 'Pocket Factories'
The original piece of hardware for controlling a mech
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
A wonder weapon produced during the experimental period between tanks and mecha
The Warworld of Maia has created a number of wondrous weapons.
In the Federation Space Navy, there is an expression, the Battlestars get the glory, but the Normandy's do the work
A disposable heavy weapon for a battlemech
Not just an Oekaki, but an insomniac one!
As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...