Seven things that Orb craft can do that set them apart from the current military paradigm of power armor companies, platoons of mecha, skeletrons, robots, drones, and the rest.
Power Armor plays a large role in the Cosmic Era, but it is more than a metal can with a man in it.
D5 is a Landmaster squadron based out of the Southland Megalopolis in the Republic of California
A Neo-Soviet answer to the increasing mecha gap
Just one of many military industrial 'Pocket Factories'
The original piece of hardware for controlling a mech
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
A wonder weapon produced during the experimental period between tanks and mecha
The Warworld of Maia has created a number of wondrous weapons.
In the Federation Space Navy, there is an expression, the Battlestars get the glory, but the Normandy's do the work
A disposable heavy weapon for a battlemech
Not just an Oekaki, but an insomniac one!
As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.
The holovids are full of stories about mecha garrisons bravely battling dastardly pirate raiders. It's a pretty picture for the propaganda films, but its a long way from the truth of the pirate raids.
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
All you need to stop a brain is a bullet.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.