The story of the Aurumic Staff is a story of deceit, murder, assassination, coercion, genocide, and war.
Deep within the heart of the Great Woses, lies an inland sea that few care to visit. Nevermind the ogre-infested swamps that surround it, the place is just disgusting. While known by many names – the Belching Sea, the Eternal Loogie, Gluumraag's Blessing and sometimes, the Slimy Deep – most simply call it the Sea of Snot.
A hidden gem in the hinterlands of Calcobrina
A boring factual retelling of the complete history of the world
Beringia, the sinking kingdom.
Gauranteed to protect you from nightmares, hexes, and the diseases of the loins
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Of creatures great and small
From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.
The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.
Many know the image of the Night-Mare, a sable horse wreathed in a nimbus of hellfire sent from the underworld every night to deliver dreams of terror and fear to the living. While this is not entirely incorrect, the truth is more complicated…
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.