manfred's Systems - ( 16 )

manfred
True Vampires: Magic By: manfred

Vampires have strange powers indeed.

by manfred
120xp
13 replies
7441 views
manfred
Icathian Magic By: manfred

The sum of all spellcasting traditions of one world - or most of them - in one place.

by manfred
145xp
23 replies
9244 views
2 HoHs
manfred
Order of the Holy Swine By: manfred

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

by manfred
195xp
17 replies
8307 views
1 HoH
manfred
Debeth, the God of Knowledge By: manfred

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

by manfred
215xp
11 replies
9541 views
1 HoH
manfred
Spirit World By: manfred

A world of spirits, that exists alongside to ours.

by manfred
330xp
15 replies
24707 views
6 HoHs
manfred
FTL drives By: manfred

Tell me, who wouldn't want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can't we just get around them? Seriously: how could a Faster-Than-Light drive work?

by manfred
205xp
27 replies
15243 views
manfred
Mathom, the God of Delays By: manfred

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

by manfred
1407xp
84 replies
45319 views
23 HoHs
manfred
Adventurer Guilds By: manfred

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as 'adventurers'. It can can offer interesting options, in-game and out-of-game.

by manfred
65xp
10 replies
10924 views
manfred
Unique Magic Items By: manfred

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world...

by manfred
105xp
14 replies
8931 views
1 HoH
manfred
Runecasting - Dwarven Magics By: manfred

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

by manfred
355xp
47 replies
18776 views
3 HoHs
manfred
The Judge By: manfred

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

by manfred
85xp
10 replies
5862 views
manfred
Icathian Gods By: manfred

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

by manfred
65xp
12 replies
23715 views
manfred
Path of the Days Gone By By: manfred

Do you Remember?

by manfred
95xp
5 replies
6787 views
manfred
The Masters Of Fog Magic By: manfred

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

by manfred
170xp
13 replies
7569 views
manfred
Implant-based Magic By: manfred

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

by manfred
85xp
4 replies
6880 views
manfred
Schools of Magic By: manfred

These are mystic traditions and their attendant sources.

by manfred
200xp
12 replies
69027 views
3 HoHs