manfred's Systems - ( 16 )
manfred
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True Vampires: Magic By: manfred
Vampires have strange powers indeed. |
by manfred
120xp
13
replies7441 views |
manfred
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Icathian Magic By: manfred
The sum of all spellcasting traditions of one world - or most of them - in one place. |
by manfred
145xp
23
replies9244 views 2 HoHs |
manfred
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Order of the Holy Swine By: manfred
Deep forests hide many secrets, and traditions older and stranger than civilization itself. |
by manfred
195xp
17
replies8307 views 1 HoH |
manfred
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Debeth, the God of Knowledge By: manfred
What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others. |
by manfred
215xp
11
replies9541 views 1 HoH |
manfred
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Spirit World By: manfred
A world of spirits, that exists alongside to ours. |
by manfred
330xp
15
replies24707 views 6 HoHs |
manfred
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FTL drives By: manfred
Tell me, who wouldn't want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can't we just get around them? Seriously: how could a Faster-Than-Light drive work? |
by manfred
205xp
27
replies15243 views |
manfred
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Mathom, the God of Delays By: manfred
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed. |
by manfred
1407xp
84
replies45319 views 23 HoHs |
manfred
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Adventurer Guilds By: manfred
An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as 'adventurers'. It can can offer interesting options, in-game and out-of-game. |
by manfred
65xp
10
replies10924 views |
manfred
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Unique Magic Items By: manfred
Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world... |
by manfred
105xp
14
replies8931 views 1 HoH |
manfred
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Runecasting - Dwarven Magics By: manfred
It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours. |
by manfred
355xp
47
replies18776 views 3 HoHs |
manfred
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The Judge By: manfred
The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately. |
by manfred
85xp
10
replies5862 views |
manfred
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Icathian Gods By: manfred
Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise. |
by manfred
65xp
12
replies23715 views |
manfred
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Path of the Days Gone By By: manfred
Do you Remember? |
by manfred
95xp
5
replies6787 views |
manfred
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The Masters Of Fog Magic By: manfred
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases. |
by manfred
170xp
13
replies7569 views |
manfred
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Implant-based Magic By: manfred
Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet. |
by manfred
85xp
4
replies6880 views |
manfred
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Schools of Magic By: manfred
These are mystic traditions and their attendant sources. |
by manfred
200xp
12
replies69027 views 3 HoHs |