“ 'BB9, bring up the current scout results.'
'I'm sorry, Coach. I can't do that.'
'BB9! Bring up the scout results.'
'These kinds of us, Coach, use serial numbers on our products.'
'BB9, are you malfunctioning?'
'You need to indicate college basketball mentors you are significantly devoted to the adventure!'
The two men in black suits turned to each other. Their faces were white.
'Someone get the president on the line! Tell him that our ICBM handler thinks that its managing a high school basketball team!'”
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”
“ You wake in a pub and see that it's full of were creatures, and they're all staring at you with a scared look on their faces. As you continue on into the pub you look at your arm. You notice that your arm is covered in thick brown hair. As you continue on into the pub you look in a mirror, and staring back at you is a 7 foot werebear. As you continue into the pub people start to shy away form you. Once you go the bar you ask the weretigress that's the bartender and begin to ask her why everyone is shying away from you, and she begins ro tell you why.”