MoonHunter's Articles - ( 80 )
MoonHunter
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PC Death and the Threshold of Acceptance By: MoonHunter
One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this. |
by MoonHunter
222xp
13
replies7790 views 2 HoHs |
MoonHunter
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10 in 10 By: MoonHunter
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away. |
by MoonHunter
290xp
23
replies10320 views 4 HoHs |
MoonHunter
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Explaining Roleplaying - The MoonHunter Way By: MoonHunter
Everyone has their own take on what roleplaying games truly are. This is mine. |
by MoonHunter
90xp
2
replies6268 views 1 HoH |
MoonHunter
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Falconry or Hawking By: MoonHunter
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries. |
by MoonHunter
130xp
13
replies17312 views 1 HoH |
MoonHunter
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True Immersion By: MoonHunter
You can talk the talk, but can you walk the walk? |
by MoonHunter
295xp
34
replies15163 views 3 HoHs |
MoonHunter
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I want a Battle of Pelennor Fields in my campaign By: MoonHunter
Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. |
by MoonHunter
190xp
9
replies6844 views 1 HoH |
MoonHunter
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New to Roleplaying By: MoonHunter
Looking for some information that might explain what is going on? How you can get involved? How to play? |
by MoonHunter
55xp
4
replies11711 views |
MoonHunter
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Organization Files for GMs By: MoonHunter
Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business. |
by MoonHunter
115xp
7
replies8636 views |
MoonHunter
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When Gamers go BAD! #2 Roleplayers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. |
by MoonHunter
265xp
13
replies7956 views 1 HoH |
MoonHunter
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When Gamers go Bad! #1 Power Gamers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. |
by MoonHunter
130xp
5
replies5151 views |
MoonHunter
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A perfect gamer is By: MoonHunter
A very short piece |
by MoonHunter
120xp
5
replies5400 views 2 HoHs |
MoonHunter
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Authentic LARP 2: Taverns and Brawls By: MoonHunter
A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern. |
by MoonHunter
65xp
4
replies5954 views |
MoonHunter
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MoonHunter's Super Thread By: MoonHunter
Most of you are probably wondering about this thread. It's title is a little vague. It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc. I want things that will help in running a supers games, Modern, Pulp, and even Fantasy. |
by MoonHunter
65xp
14
replies25055 views |
MoonHunter
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New Looks and Takes and Makovers By: MoonHunter
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again. |
by MoonHunter
235xp
16
replies121112 views 4 HoHs |
MoonHunter
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Making a Magic System - a psuedo FAQ By: MoonHunter
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of. |
by MoonHunter
105xp
7
replies5060 views |
MoonHunter
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Hollywood's Musical Movie Magic By: MoonHunter
Music and Gaming, two great things that actually do go together. And movies show us how. |
by MoonHunter
190xp
12
replies8597 views 2 HoHs |
MoonHunter
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Scene Journals By: MoonHunter
Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer. |
by MoonHunter
170xp
7
replies9254 views |
MoonHunter
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Character Weaving By: MoonHunter
Do you understand Six Degrees of Seperation? |
by MoonHunter
185xp
12
replies8003 views 1 HoH |
MoonHunter
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Mirror Characters By: MoonHunter
If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history. |
by MoonHunter
145xp
13
replies12833 views |
MoonHunter
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'The Speed Limit is ' - about Magic Items By: MoonHunter
I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys. |
by MoonHunter
155xp
16
replies12022 views 1 HoH |