11 Votes


Hits: 8167
Comments: 10
Ideas: 0
Rating: 3.4545
Condition: Normal
ID: 723


December 31, 1969, 7:00 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status




Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

Yitsmal is techincaly part of a larger nation, although it is so far distant from the capitol that it recieves little notice. It is a small town of about 1, 200 inhabitiants. The nation it is connected to is a Human nation so the towns population is largely human, but Yitsmal’s location on a major trade route brings members of every race into town.

The main thing one notices about Yitsmal is that is is usually full of travelers. It is frequently the jumping off point for caravans going through the desert. The Great Desert is full of bandits in large groups. But since no nation controls the desert, none is willing to do something about them. Because of this, robbery on the trade route is common. Thus merchants form caravans with other merchants and hire guards to help protect them from the bandits. Many adventurers can make a good living by guarding caravans across the desert. A caravan generally consists of 20-30 wagons and 10-15 guards. The trade route across the desert is avoided as much as possible, due to its danger. However, it can also be very lucrative as it is much faster than going around the desert through civilized lands. One caravan leaves about every 3 days.

Yistmal itself thrives on the money of merchants passing through the town and organizing their parties before departure into the desert. However, because of the constant bustle of travelers and the town’s comitment to them, the law is a little lax. Most people are alowed to pass and few questions are asked. Because of this, it is somewhat easy to find shady characters in Yitsmal, especially those linked to the bandits in the desert. Sometimes the bandits need to bring in more food than they can just seize from the caravans, so most groups of bandits have an operative or two in Yitsmal. Some bandits even have somebody pick out a weak caravan in Yitsmal, and then get hired as a guard. Finally, the operative will disapear in the desert and bring the bandits down upon the caravan he had accompanied. However, this is not a very common practice as the merchants soon catch on to such people are also careful to avoid picked guards who might betray them.

The town has a decent market for goods, but most merchants are bound for deeper within the heart of the nation where they can get more for their wares. The simple caravans are formed here, the ones carrying the most extravagent goods and the wealthiest merchants come from cities deeper in the civilized lans. Yitsmal is also a jumping off point for adventures into the desert. Treaseure seekers and grave robbers look for adventurers to bring on dangerous missions into the desert. There is a saying in Yitsmal: "money drives the good and the evil, and we are in the middle" Fights are not uncommon, a varity of disputes and robberies occur in the town, but nothing too bad. Inns are everywhere. Nobody does anything for much besides money. There are no guilds or helpful clerics only those hard enough or greedy enough to go into the desert.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

August 1, 2003, 17:23
So what makes this town different from any other desert trading city?
August 2, 2003, 15:47
This particular town is not that special, but I hope that it can be quite useful. PC's can't be on some great big campaign to rid the world of evil all the time. The idea behind this setting is just to provide a town that the PC's might stumble on, perhaps after a defeat. There are a lot of things going on in this town, a good way for you to get them moving again. Also, the caravan escorting is a good way to move them to a new location if you tire of the old map.
August 10, 2003, 14:53
I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this?
Voted Chaosmark
December 25, 2006, 18:06
A decent location, easy enough to plop down wherever needed.
Voted Murometz
October 8, 2010, 17:41

I'm somehow attracted to this town's utilitarian blandness

Cheka Man
October 8, 2010, 21:47

A nice little desert town that could be on the  borders of any desert.

Voted Cheka Man
October 8, 2010, 21:48
Only voted
Voted valadaar
February 25, 2014, 13:47

Certainly a blank slate location. Not bad for it's age - it is quite usable.

Voted Morningstar
August 7, 2015, 19:56
Only voted
Voted axlerowes
August 7, 2015, 19:59

Nice one! I agree with Valadaar, it has aged well. Solid.

Link Backs

  • Other role playing ideas link to this one.
  • Ynemn By: epsilon

Random Idea Seed View All Idea Seeds


       By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom.

Strangely, no fish or aquatic life can be found here.

At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above!

Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins!

Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world.

The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards.

Encounter  ( Any ) | January 31, 2016 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.