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Comments: 10
Ideas: 0
Rating: 3.4545
Condition: Normal
ID: 723


December 31, 1969, 7:00 pm

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Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

Yitsmal is techincaly part of a larger nation, although it is so far distant from the capitol that it recieves little notice. It is a small town of about 1, 200 inhabitiants. The nation it is connected to is a Human nation so the towns population is largely human, but Yitsmal’s location on a major trade route brings members of every race into town.

The main thing one notices about Yitsmal is that is is usually full of travelers. It is frequently the jumping off point for caravans going through the desert. The Great Desert is full of bandits in large groups. But since no nation controls the desert, none is willing to do something about them. Because of this, robbery on the trade route is common. Thus merchants form caravans with other merchants and hire guards to help protect them from the bandits. Many adventurers can make a good living by guarding caravans across the desert. A caravan generally consists of 20-30 wagons and 10-15 guards. The trade route across the desert is avoided as much as possible, due to its danger. However, it can also be very lucrative as it is much faster than going around the desert through civilized lands. One caravan leaves about every 3 days.

Yistmal itself thrives on the money of merchants passing through the town and organizing their parties before departure into the desert. However, because of the constant bustle of travelers and the town’s comitment to them, the law is a little lax. Most people are alowed to pass and few questions are asked. Because of this, it is somewhat easy to find shady characters in Yitsmal, especially those linked to the bandits in the desert. Sometimes the bandits need to bring in more food than they can just seize from the caravans, so most groups of bandits have an operative or two in Yitsmal. Some bandits even have somebody pick out a weak caravan in Yitsmal, and then get hired as a guard. Finally, the operative will disapear in the desert and bring the bandits down upon the caravan he had accompanied. However, this is not a very common practice as the merchants soon catch on to such people are also careful to avoid picked guards who might betray them.

The town has a decent market for goods, but most merchants are bound for deeper within the heart of the nation where they can get more for their wares. The simple caravans are formed here, the ones carrying the most extravagent goods and the wealthiest merchants come from cities deeper in the civilized lans. Yitsmal is also a jumping off point for adventures into the desert. Treaseure seekers and grave robbers look for adventurers to bring on dangerous missions into the desert. There is a saying in Yitsmal: "money drives the good and the evil, and we are in the middle" Fights are not uncommon, a varity of disputes and robberies occur in the town, but nothing too bad. Inns are everywhere. Nobody does anything for much besides money. There are no guilds or helpful clerics only those hard enough or greedy enough to go into the desert.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

August 1, 2003, 17:23
So what makes this town different from any other desert trading city?
August 2, 2003, 15:47
This particular town is not that special, but I hope that it can be quite useful. PC's can't be on some great big campaign to rid the world of evil all the time. The idea behind this setting is just to provide a town that the PC's might stumble on, perhaps after a defeat. There are a lot of things going on in this town, a good way for you to get them moving again. Also, the caravan escorting is a good way to move them to a new location if you tire of the old map.
August 10, 2003, 14:53
I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this?
Voted Chaosmark
December 25, 2006, 18:06
A decent location, easy enough to plop down wherever needed.
Voted Murometz
October 8, 2010, 17:41

I'm somehow attracted to this town's utilitarian blandness

Cheka Man
October 8, 2010, 21:47

A nice little desert town that could be on the  borders of any desert.

Voted Cheka Man
October 8, 2010, 21:48
Only voted
Voted valadaar
February 25, 2014, 13:47

Certainly a blank slate location. Not bad for it's age - it is quite usable.

Voted Morningstar
August 7, 2015, 19:56
Only voted
Voted axlerowes
August 7, 2015, 19:59

Nice one! I agree with Valadaar, it has aged well. Solid.

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The Candle-Eyed Man

       By: Murometz

The third son of a candle-maker, and secretly a spy, Tsiao Fong Wei betrayed his family, clan, and town to the merciless Qongg Dynasty, causing the deaths of his own family members. He survived to an old age hiding out in the country side and keeping a low profile. One day however, the “Paper Knife” finally found Tsiao Fong Wei , and exacted his revenge on behalf of the folk, dead and tortured.

After a furious struggle, the “Paper Knife” plunged twin burning candles into the eyes of the traitorous old man and laughed, as Tsiao Fong Wei howled in dismay and pain. Some say Tsiao Fong Wei died that day. Others say that the old man somehow escaped despite his sudden anguish and utter blindness.

The truth is lost to time.

But to this day the children of the Red-Ridge County towns and villages are told by their parents to always beware twin lights in the darkness and to never venture into the woods at night, and to keep an ear open for the Groaning Ghost, for somewhere out there Tsiao Fong Wei the Traitor, now a vengeful spirit, stumbles about the darkness moaning and wailing, candles still sticking forth from out of his otherwise empty eye sockets. And though the candles plunged into his eyes all those years ago were a’flame going in, now the wax protuberances are somehow lit from within and burn without, and two flickering lights in the darkness, always portend his coming.

Ideas  ( Lifeforms ) | December 6, 2013 | View | UpVote 4xp

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