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Almar's Profile

Our Author's latest news and articles.

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Almar - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 615xp of 5190xp complete.
615xp

Hall of Honour

3 HoH

Golden

0 Golden

Quests

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- RANDOM
Locations | 115xp

Yitsmal

Yitsmal is the last town before the Great Desert. It is the final stop for traders in civilized lands before they form caravans to cross the desert. It is also the start of many adventures.

- RANDOM
Items | 35xp

The Staff of the Traveling Wizard

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

- RANDOM
Plots | 180xp

The Mystery of Far Tragin

The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.

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“ A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding. Preists, I think, would have this sort of thing covered.”
Agar
“ The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however: 'You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist.'”
CaptainPenguin
“ SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most). Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed 'rat clan' in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.”
MoonHunter
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