Items
Melee Weapons
Cursed
3.88
8 Votes

36xp


Hits: 2767
Comments: 14
Ideas: 2
Rating: 3.875
Condition: Normal
ID: 5202

Submitted:

Updated:
July 24, 2008, 5:50 pm

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Cheka Man
Kassy

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Weapons to be Wary of

By:

"Never seen anything like it before. Two strikes, and the room was awash in blood."

There are a number of weapons which all decent folk should try to distance themselves from. They are made by bitter wizards, spells gone awry and in some cases they seem to simply have burst into existence of their own accord. They generally share a few common traits however; they generally have drawbacks which exceed their power and they often draw users who have a rather distinctive lack of morals.

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Goretooth Weapons

A Goretooth weapon bears an interesting enchantment: any injury inflicted by such a weapon will spew gouts of blood, usually exceeding the amount within the victim quite quickly. The blood beyond what would normally result from the wound is actually magical in origin, although it will stay and dry normally.
The benefit to this is the psychological effect it has on foes. Seeing someone turned into a firehose of blood with one strike is unnerving at best. Carnage-happy warriors have also found use for the weapon, it is much quicker to get to the point where you’re wading through gore with a weapon so ensorcelled. Finally, such weapons are very good at faking one’s death, for previously mentioned reasons. A minor prick on the throat or wrist, a brief topple with some gurgling sounds and problem solved.

Goretooth weapons are usually made from either wrought silver or pitted iron, often a blend of the two. They often have irregular grooves and markings on them that become grisly patterns and images when the weapon is awash in blood. Axes and swords are the most common types of Goretooth weapon, no blunt Goretooth weapons have yet been found.
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Berserker Blades

Berserker blades turn an average warrior into a frothy-mouthed, rage fueled killing machine. Despite the brutish purpose of the weapon, the way it works is rather sophisticated. Instead of magically reinforcing the wielder’s muscles, it causes their body to start pumping adrenaline into the bloodstream at a dangerous pace. This has the benefit of making it difficult to dispel, because it doesn’t actually increase the wielder’s strength, it simply makes what they have go further. The drawback is that having so much adrenaline pumping through the system will damage it, and the wielder, in their berserk state, will not think of stopping. The state of mind is the other aspect that the weapon influences, locking off most of the brain except for the the basic animal instincts. While so affected, the user will fight until there are no living beings in the immediate area, or until death.
All of the effects of the weapon remain dormant throughout practice and testing, only activating when real combat is entered and the weapon is swung.

Most Berserker Blades are swords. The name is a little misleading, as the weapon doesn’t actually have to be a blade. A club can support the enchantments just as well as a broadsword. Despite this, most Berserker blades tend to be claymores.
Whatever the form may be, all Berserker blades have one thing in common: the large, blocky runes etched into the business end of the weapon. Using the example of a claymore,the runes would reach down the flat of the blade, from the tip of the blade to the hilt. When the enchantments are active, the runes glow a dim red, like embers from a nearly dead fire.
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Sword of the Crusader

These weapons are solid proof that good intentions can lead to evil ends. Designed to reinforce the faith of holy crusaders, these longswords had a slight problem inherent in their enchantments: they caused their owners to be able to immediately justify to themselves anything they wanted to do. Under the influence of these weapons, good men did terrible things, convinced as they were that it was the right thing to do. People were murdered, the reason being that the bearer of the sword had a vague desire to own the land they lived on or that they had an attractive wife. Of course, to the wielder of the sword, he only saw that the man had been a criminal, or was involved in a plot to overthrow the crown. To them, the clues that were never there were as plain as day.

Today, the original owners of the swords are all dead, having been executed on various murder charges. The swords themselves surface from time to time, always accompanying a rash of murders. Mercifully, they have yet to find their way into the possession of someone with power an authority. A kingdom could quickly go to war if it’s ruler was under the influence of such a blade.



Additional Ideas (2)

The Hammers of Rot

A great hit with champions of the undead and the not-quite-so-living. The hammers of Rot are an interesting weapon to wield and positively deadly to face. A hit from one of these weapons will transform the struck area into dead flesh or will strip it of its flesh depending on how injured the opponent is. The more damage an opponent takes the more he prematurely decomposes. These weapons are mainly found in the arsenals of undead champions, or are perhaps held by a necromancer who prefers to fight instead of wasting time and energy summoning the dead. It isn't that rarely that one can also be found in the possesion of a military commander or officer as well as with the undead.

As with every weapon of this sort however there is a downside, which in this case just happens to be that the more the wielder uses the weapon the more he gradually begins to look like a cadaver, and in time, perhaps over a period of years he becomes indistinguishable form a real cadaver.

Today very few of these weapons remain most having been found by paladins and other holy and righteous orders and destroyed. But they will come back to the surface every now and then, occasionally in the hands of the demented and oft insane.
1xp

2008-07-26 06:03 AM » Link: [5202#66480|text]
Viper Swords

While not technically cursed, these peculiar weapons have nonetheless resulted in a very high number of user deaths. the blade of the sword is actually a liquid, held in place by a number of complicated enchantments. Any movement that the user makes with it is greatly enhanced, for example: If the user were to be holding the weapon in a fencing position and moved the blade to the right (not swinging, just moving the entire weapon) the blade would bend, starting at the tip, in the direction that it was moving. Someone experienced with one of these could block an attack from behind quite easily, but many have wound up accidentally impaling themselves while trying to learn. Wildly swinging one of these will quickly kill the user, but fencing attacks will gain a lot of range as the blade darts forward. Use at your own risk.
0xp

2008-07-27 04:08 PM » Link: [5202#66521|text]
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Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
July 24, 2008, 22:16
0xp
I like the Crusader Swords best.
Voted Scrasamax
July 25, 2008, 0:10
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The Crusader is good and the Berzerker is okay, but the Goretooth enchantment, that is a a cinematic thing of beauty. A quiver of Goretooth arrows could be more than enough to rout less than veteran troops, or to panic animals. Very nicely done.

As an afterthough, I think I should suggest that these weapon types should be broken into three subs or stubs.
Grey
July 25, 2008, 0:47
0xp
Actually, I submitted Goretooth weapons a while back by itself and it got panned, so I took it off to be used in a multi-part sub. Argh.
Cheka Man
July 25, 2008, 13:13
0xp
Some things work better linked with other things.
Voted manfred
July 25, 2008, 16:37
0xp
I strongly disagree... it is the Crusader that is the best of the bunch. :)
Voted Kassy
July 26, 2008, 5:50
0xp
I have to agree with manfred, i do believe it's the crusader type weapons are the greatest.

Me heh heh...

*grins with manic intent*
Kassy
July 26, 2008, 6:04
0xp
Yay i now have my own ebil weapon!!!
Barbarian Horde
July 26, 2008, 15:30
0xp
The Hammers of Rot are easily my favorite.
Kassy
July 28, 2008, 9:58
0xp
Thanks, *hugs barbarian*.

And who may i thank for that comment?...
Voted Drackler
July 26, 2008, 16:48
0xp
Although I do not have a specific favorite that I can name, I do find them all to be very usable. A PC gets a Berserker Blade, and goes a little crazy. A high profile criminal fakes his own death with a Goretooth weapon, and shows up after a string of murders carrying a Crusader Sword. The list could go on. Good sub, Grey!

(I remember the Goretooth weapons from before, and I like them as much now, as then).
Voted Pariah
July 27, 2008, 21:35
0xp
I actually'd have to say that I'm a big fan of the Rot weapons, closely followed by the Goretooth...
Kassy
July 28, 2008, 10:03
0xp
Thanks for the comment on The Rot weapons.
Voted chilled
July 29, 2008, 7:40
0xp
quite a few good subs there, the hammers are easily my favorite.
Voted valadaar
August 1, 2008, 12:21
0xp
Neat assortment of baneful weapons!


Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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