Melee Weapons
8 Votes


Hits: 4987
Comments: 8
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 415


January 19, 2007, 3:11 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Warhammer of Thodar


The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?


A large, steel, warhammer, slightly bigger than is common. The head is engraved with dwarven runes of magic and power - it is clear upon looking at it that this is a weapon of might.


Long ago, the dwarfs of Thodar were beset upon all sides by enemies. Not only did they have to defend themselves from orcs, monsters and other forces of evil but the wealth of their underground kingdom excited much jealousy amongst the neighbouring elven and human kingdoms. Though valiant in battle, the endless warfare on their borders began to take its toll - not only in life, but also in spirit.

In such a time, the craft of the warrior became esteemed above all other crafts; prowess in battle was the epitome of greatness. And thus it was that the dwarfs of Thodar decided to forge a weapon that was not only mighty in its own right, but could shape and mould the wielder in to a greater warrior.

Magical Properties:

Upon picking up the Warhammer of Thodar, the character who picked it up will feel magic rushing through his body, changing him and reshaping him. This influx of magic will hold the character stationary and helpless for five minutes, though his grip will tighten on the handle, meaning he won’t drop the warhammer. The character receives a significant permanent drop in intelligence and wisdom and will lose/become worse in some skills (combat skills are never affected). If the character can cast magic, his skills in this will also be somewhat impaired. He will also gain a major increase in will (by will I mean resistance to fear and similar things) and a minor increase in hardiness (i.e. increase in hit points or similar). These changes are permanent and will not go away if he puts down the warhammer.

The warhammer itself is significantly better than a normal warhammer, both in accuracy of hitting and damage done. It can also harm magical creatures, occasionally split shields (depending on the strength of the wielder) and, if the wielder is quick enough in reactions, can or partially block some spells such as fireballs, lightning bolts.


The ability gains and losses should be such that, for a dedicated warrior type, it is definitely worth the price (providing you are going to keep using the hammer).

However, they should also be such that if you are not planning to keep using it, the losses are not worth the gain even if you are a straight fighter (i.e. this is not a weapon you use for a few days while your friend is wounded).

If a non-dwarf picks up the warhammer, he will receive the ability losses but not the ability gains. The weapon will also react badly to the touch of a non-dwarf, making it much less accurate in combat causing it to try to twist out of your hands when you use it. This will not be apparent until you are actually in combat.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

January 16, 2004, 15:06
Hi - this is my first submission, so if you think it is awful, can you give me some feedback and I'll try to make the next one I do better.
January 16, 2004, 15:14
Good first submission, I don't think it's awful at all.

You've made a well rounded item, not over powerful, with reasons for it's creation and effects, and none of it system specific. Great job.
January 16, 2004, 15:22
Yes, thank you very much.
How could you think it's awful?
The only thing I have to remark on is that the backstory for the item is fairly bland, but that can be remedied.
Hope to see more from you, dude!
Voted Zylithan
November 18, 2005, 0:55
It's a nice item and a very good first post. Welcome to Strolens :-)
Voted Strolen
August 27, 2006, 21:20
People are always dragging my first subs back up from the past. About time I return the favor to someone. :)

Fun one though. I always enjoy these kind of race targeted things. Continues to allow magic weapons to have that unknown to them making the PCs always nervous to be the first one to try a 'new' magic weapon they come across.
Voted valadaar
October 23, 2006, 14:53
Not bad for a first sub... :)
September 23, 2012, 4:14
Yep, still holds up as a solid item with some fun results!
Voted axlerowes
September 23, 2012, 12:35
Like that the hammer helps to train warriors.

Link Backs


Random Idea Seed View All Idea Seeds

       By: Strolen

Good luck to drink out of wolve's paw prints or some other animal. Gives special powers.

Ideas  ( System ) | December 31, 2001 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.