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Comments: 15
Ideas: 0
Rating: 3.3125
Condition: Normal
ID: 314


October 29, 2005, 2:20 pm

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VonHorst's Harness


A simple leather harness covered with an odd assortment of axes.

A leather harness wraps completely around the chest and back. It has four axes strapped on. Two axes are strapped on the shoulders and two axes strapped on the belt (it looks much like a belt with suspenders, but thicker and with little pouches on).

Magical Properties:

Said item has “no weight”, only the weight of the axes.

The axes that adorn this harness are random in apearance and are definately created by different smiths. If one of the axes are taken off another one instantly apears after a period of 2-3 seconds. Normally no one would know how this happens, but how it happens is that it summons another axe other then the one just detatched in the general vicinety. This can only summon non magical axes or axes of very little magical power. One draw back of this harness, however, is that if you remove an axe from the harness and the axe that apears in it’s place turns out to belong to someone else, and they see it… well… let’s just say you wouldn’t really make a good impression with them (That can be a good thing too, however, as in that it would summon an axe from the hands of an enemy into your harness).

Another drawback is that it summons axes of different sizes and shapes (Not too big though) and if one goes into heated combat and doesn’t pay too much attention, they’ll cut their hands while trying to grab an axe from their harness (8% chance in a heated situation).

This harness can summon up to 20 axes within a 1 hour period.

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Comments ( 15 )
Commenters gain extra XP from Author votes.

June 3, 2003, 6:07
That's a really nice idea. Perhaps when the players had worked out how the harness summoned axes, the GM could have fun each time the player plucked an axe from the harness, describing how three miles away, in the dense old forest, a lumberjack was protecting a young red-cloaked girl, facing down a wolf, menacingly wielding his axe at the beast. Suddenly his axe vanishes. There is a glint in the wolf's eye. "Oh sh...."

Maybe after the twentieth axe has been summoned it starts summoning old, rusty axes with splintery handles that do the bearer more damage than the defender.
Barbarian Horde
June 3, 2003, 14:47
Sounds good to me. =) This is just an idea of mine. If anyone wants to use this idea and shape it to whatever they want go right ahead. =) Orrigionally this item was designed with a knife/axe tosser in mind. Have fun.
June 3, 2003, 14:50
Woops. That last post was mine. ::Smacks forhead::
Barbarian Horde
June 3, 2003, 17:46
great idea for thrown wepons chars i like the red ridding hood tie in :)
June 3, 2003, 22:21
June 11, 2003, 4:44
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.

Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away.
Barbarian Horde
June 12, 2003, 4:20
Selling axes, eh?

Get him, that must that darned Axe-Stealer!
June 15, 2003, 4:13
Exactly. Sure you could fill up a wagon and sell a ton of axes, but think of all of the people (including the shop keeper, which im sure is missing a few) who would be missing axes and would see this guy toting a wagon around with so many axes (no doubt spotting one of theirs on the wagon). It could be done, but it wouldn't be a very smart thing to do.
June 15, 2003, 18:11
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.

It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it.
June 15, 2003, 20:18
Hahaha! That's true. =) then again it's up to the GM... or the person using this item to do with it as they will. That's why it's here afterall. =)
June 15, 2003, 23:39
If the GM feels the player is getting abusive with his power, toss in a cursed axe that he can't put down. After a couple of those, the problem is solved.
June 16, 2003, 7:07
Yes, a magical axe might get a save or something, but a cursed one could gladly jump on this chance!
June 16, 2003, 14:52
Who's VonHorst?
June 16, 2003, 16:07
He's the guy that made the harness I think. =) Although, not many people would know his name huh? He must have it scratched on somewhere. =)
Voted Pariah
April 29, 2009, 18:55
My two cents on the Axe stealing conspiracy is this, if you're selling mundane axes in a obviously magical world, you're not really turning a profit, I mean, you might be able to get enough money to buy a room at a cheap inn, but other than that...

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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