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Hits: 4158
Comments: 5
Ideas: 0
Rating: 4.3889
Condition: Normal
ID: 241

Submitted:

Updated:
November 8, 2005, 11:36 am

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Tome of Unpleasant Reality

By:

This tome may give you the information you seek, though you may not be happy reading it. Not really cursed, but gives the information in such a way that many readers despaired before finding the right knowledge.

This book has an iron-spiked case, without any name on the cover, and lacks any information about the author.

The spikes on the cover and the pages itself are so sharp that any round of handling requires a Dexterity check (or similar) to prevent cutting yourself. Use of gloves is recommended.

The book always opens on the first page, displaying an extremely critical description of the reader, making many readers close it. Please be devious and insert the most appropriate critique for given PC. On the next pages wealth of information can be found on many things, including descriptions of various monsters, empires hostile to given kingdom, important enemies, and much other things the reader may seek and which may harm him.

The last page, if the reader ever comes to it, contains a warning of an oncoming danger, always true. Example: the hostile man you were forced to kill is not really dead - he is a lycanthrope and now seeks revenge. He will try to infect one of you, if he has not done so already.

Magical Properties:

The book contains accurate information most knowledge-based skills could give on any subject likely to endanger the reader, even if the powers of all described subjects are slightly exagerated, and all weaknesses made look petty compared to the powers. The book never contains
any fatal weakness the reader could use to easily defeat the subject (unless it is well known, like staking a vampire, etc).

With continued using of the book the reader develops a minor paranoia and/or a random phobia. This is not a magical effect or a curse, it develops naturally.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

strom
March 6, 2003, 13:07
0xp
I like this idea. I am developing a roleplaying game and could use this to help characters get acclimated to the environment and the opponents therein.
Ylorea
July 11, 2003, 3:24
0xp
It is going to be a lot of work to incorporate this into a campaign, as you can not just throw in some information on the fly, but besides that, I love the idea and it may be very usefull to both PC and DM.
Voted Scrasamax
July 2, 2007, 10:57
0xp
Nice submission, and I think I will use it in a new sub i am writing. I love the scathing aspect of the book, plus the fact that it is not cursed.
manfred
July 2, 2007, 14:20
0xp
Ah, am glad to see this being used!
Voted valadaar
November 28, 2012, 12:00
0xp
This is quite cool - its something that some monestaries may make required reading to reinforce humility.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 1xp


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