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strom's Profile

Our Author's latest news and articles.

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strom - Social Profile

- Noble Minion of Scribbling

For Next Level: 625xp of 2255xp complete.
625xp

Hall of Honour

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Golden

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Quests

1 Quests
- RANDOM
Organizations | 95xp

Gods will

We are not mere assassins, we are Gods will.

- RANDOM
NPCs | 40xp

Niandra

Paranoid of the future; longing for the past, Niandra needs a new master.

- RANDOM
Systems | 35xp

Rise of the Fallen (1st campaign)

This is the first overview of two or three campaigns I call, Lords of the Fallen. Within this first installment the players will take part in the forging of the first Kingdoms of Earthen. They will witness the beginnings of slavery; join the ranks of the world's first armies; be jolted by the anger of the Almighty Lord.

This is the time when the first legends are born. A Character could, perhaps, even become one themselves. The classes of magicians and warriors are very basic and limited. Socities, being in their infancy, are being created, and influenced, by them (intentionally, or accidentally). Life is hard, but endurable.

From this I will expand these ideas into quests, and races that dwell within this campaign. I will try to leave these overviews and quests as generic as possible, but with historical suggestions.

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Guilds
“ For those familiar with cantrips, you know they are minor acts of magic that have hardly any noticable effect on the world. For example a cantrip to make your food taste better won't heal you any more, or be any more nourishing, just won't make it so hard to get it down. A light cantrip certainly won't be able to blind or even distract anybody, but you might be able flash it to signal someone looking at the right spot. What if children's nusery ryhmes were a form of cantrip? Like the 'Rain, Rain, go away, come again another day.' One child singing it wouldn't do more than spare her house a couple raindrops, but what if the whole village got together and was chanting in unison? Each one doing just a bit might actually be able to divert a whole storm...”
Agar
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
Spark
“ We pour the crown and sell it twice.”
Stealth
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