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Comments: 8
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Rating: 2.9375
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ID: 6


October 24, 2005, 5:08 pm

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Thieve's Luck


Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

Tommy the Thumb was elated after his last heist. It went seamlessly without a hitch. Four emeralds, two rubies, and a jewel encrusted dagger. The dagger might be hard to pawn off as is but the jewels pried out of it would catch a nice sum. After a fortnight laying low in the countryside, all that was left was small trek to the city of Farrow, a small stop at the Blue Pail for some dinner and he could chock down another successfully completed job for the guild.

Getting to the city near dusk, the city gates were left unguarded as always. Convenient for a thief to live during such safe times, he thought to himself. Entering the gate Tommy the Thumb glanced at the wanted wall, as was his custom. Never know who may turn up there, if it was one Tommy recognized it almost guaranteed the marked one would be found face down in the river not soon after. The Farrow Guild didn’t take too well to failure. Only half looking as he passed by a faint familiarity struck him and caused him to stop in his tracks. A crude picture that didn’t look much like him met his second glance, what did catch his attention was a drawing of a hand, a hand without a thumb. Tommy the Thumb brought his hand up to his face, the hand that was indeed missing a thumb.

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

December 26, 2002, 1:18
Somebody needs either a new set of gloves or Johnny Cockrin.

You have money, but it's hot. Passage is relitivly easy, but your are wanted. Your allies have abandined you, and now all your enemies get a cash bonus for offing you, instead of a hanging. And there's a rock in your shoe.

Think your day was bad already? Read the fine print. Thought that reward was a bit high for burglary? Maybe that's because you have some extras added on. More things missing, someone kidnapped/killed, a woman blaming her indescretions on you "forcing" herself on you (a convienient way to cover an unexpected pregnancy), something more than you did may have been pinned on you. How are you gonna clear your name when you are part guilty?
February 10, 2006, 22:57
It's a cool start, but I myself would like some follow-through, or some explanations about the guild itself. I'll hold off on a vote if you want to add on...
Voted valadaar
April 25, 2011, 19:10

Definitely the start of something, more towards a short story though.

Voted Cheka Man
April 25, 2011, 21:43

I like this plot. Good for a game with PCs.

Voted Silveressa
April 26, 2011, 5:02

A midlevel heist and mystery, good for a nice change of pace from the usual dungeon crawl

Voted Kassy
July 26, 2011, 8:24
Only voted
Voted PoisonAlchemist
August 14, 2011, 14:03

This is quite the cute short story, and it has something usable hiddien in it somewhere. The problem is I am not sure where. PCs don't typically have msising thumbs even if they are a guild member and the real interest comes from the perspective of being Tommy Thumb. I suppose he could be a 'friend' of sorts in need of help but that could easily devolve into an irksome quest or one the PCs would not take up at all.

Voted Scrasamax
August 19, 2011, 0:59

Years after this, once Tommy had exacted his revenge on the guildmates who betrayed him to the authorities, he started his own gang of thieves. Contrary to the guild structure that fostered strangers to work together, and sometimes against each other, his gang was family. The Thumbcutters became rather infamous in Farrow and in the surrounding lands. They were indeed thieves of the first rate, but rather than coercion, running rackets and the like, the Thumbcutters were highwaymen and house breakers. They took from the wealthy, from guildsmen and merchants, and their favorite marks, traveling thieves.

The Thumbcutters, however, are still very much part of the community. They give alms at the church, and make an effort at running a front business to look legitimate. They can recognized by their left hands missing the thumb.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

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Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

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