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Comments: 8
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Rating: 2.9375
Condition: Normal
ID: 6


October 24, 2005, 6:08 pm

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Thieve's Luck


Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

Tommy the Thumb was elated after his last heist. It went seamlessly without a hitch. Four emeralds, two rubies, and a jewel encrusted dagger. The dagger might be hard to pawn off as is but the jewels pried out of it would catch a nice sum. After a fortnight laying low in the countryside, all that was left was small trek to the city of Farrow, a small stop at the Blue Pail for some dinner and he could chock down another successfully completed job for the guild.

Getting to the city near dusk, the city gates were left unguarded as always. Convenient for a thief to live during such safe times, he thought to himself. Entering the gate Tommy the Thumb glanced at the wanted wall, as was his custom. Never know who may turn up there, if it was one Tommy recognized it almost guaranteed the marked one would be found face down in the river not soon after. The Farrow Guild didn’t take too well to failure. Only half looking as he passed by a faint familiarity struck him and caused him to stop in his tracks. A crude picture that didn’t look much like him met his second glance, what did catch his attention was a drawing of a hand, a hand without a thumb. Tommy the Thumb brought his hand up to his face, the hand that was indeed missing a thumb.

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

December 26, 2002, 2:18
Somebody needs either a new set of gloves or Johnny Cockrin.

You have money, but it's hot. Passage is relitivly easy, but your are wanted. Your allies have abandined you, and now all your enemies get a cash bonus for offing you, instead of a hanging. And there's a rock in your shoe.

Think your day was bad already? Read the fine print. Thought that reward was a bit high for burglary? Maybe that's because you have some extras added on. More things missing, someone kidnapped/killed, a woman blaming her indescretions on you "forcing" herself on you (a convienient way to cover an unexpected pregnancy), something more than you did may have been pinned on you. How are you gonna clear your name when you are part guilty?
February 10, 2006, 23:57
It's a cool start, but I myself would like some follow-through, or some explanations about the guild itself. I'll hold off on a vote if you want to add on...
Voted valadaar
April 25, 2011, 20:10

Definitely the start of something, more towards a short story though.

Voted Cheka Man
April 25, 2011, 22:43

I like this plot. Good for a game with PCs.

Voted Silveressa
April 26, 2011, 6:02

A midlevel heist and mystery, good for a nice change of pace from the usual dungeon crawl

Voted Kassy
July 26, 2011, 9:24
Only voted
Voted PoisonAlchemist
August 14, 2011, 15:03

This is quite the cute short story, and it has something usable hiddien in it somewhere. The problem is I am not sure where. PCs don't typically have msising thumbs even if they are a guild member and the real interest comes from the perspective of being Tommy Thumb. I suppose he could be a 'friend' of sorts in need of help but that could easily devolve into an irksome quest or one the PCs would not take up at all.

Voted Scrasamax
August 19, 2011, 1:59

Years after this, once Tommy had exacted his revenge on the guildmates who betrayed him to the authorities, he started his own gang of thieves. Contrary to the guild structure that fostered strangers to work together, and sometimes against each other, his gang was family. The Thumbcutters became rather infamous in Farrow and in the surrounding lands. They were indeed thieves of the first rate, but rather than coercion, running rackets and the like, the Thumbcutters were highwaymen and house breakers. They took from the wealthy, from guildsmen and merchants, and their favorite marks, traveling thieves.

The Thumbcutters, however, are still very much part of the community. They give alms at the church, and make an effort at running a front business to look legitimate. They can recognized by their left hands missing the thumb.

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       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 0xp

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