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November 23, 2005, 3:58 pm

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The Worship of Mothon


The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

Wise Ones are simply people educated by other Wise Ones. There is no “central authority”. They are taught the basic tenants of the universe, in addition to meditative techniques and how to keep their studies away from the public eyes. Once you have the basic wisdoms, members find themselves able to “alter reality” in serving Mothon’s needs. This is clerical miracles rather than standard spells.

New members of the church are recruited by other members of the church. After a period of “feeling out” the new member, the group decides to bring the new member in.  The new member is taught the basic wisdom of Mothon. Each group collects the wisdom it can from its own member and from correspondence with other groups (usually coded).

In short, they will function like a secret demon cult, hiding from the false conventional religions and the governments that are propped up by them.

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Comments ( 7 )
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December 14, 2005, 13:29
Hmmm... intriguing. What are those strange powers the worshippers come to possess?
December 18, 2005, 12:41
That should vary with campaign. I see them as minor edits to reality, changing little thing. Think Amberish shifting (without the actual transference) or non paradox generating coincidental magic from Mage. These powers need to be very different than spells. The degree of reality change possible needs to be based upon the GM and the amount of power they want in their game.

Examples: Changing Distances between two places, things that existed no longer, or things appear. The catch is some people will assume that these changes were always "the way things were". Others, those "vested" in the thing changed, will notice the change.

Remember that these changes must serve Mothon's will, not neccisarily your needs. Those should dovetail each other, but not always.

These powers would scare the begeezes out of people once they were aware of them. For all they know, Mothon worshpers could make them no longer exist. Thus the hunting and destruction of these worshipers.
Voted Pariah
December 23, 2005, 23:24
Wow, and wow. I really wouldn't want to start persecuting the worshipers of this god.
December 27, 2005, 15:50
Actually they do, quite a bit. Mostly they are afraid of the powers the worship grants. It is something they do not understand.

Also remember that these changes must serve Mothon's will, not neccisarily the needs of the caster. Since he does not care if he is worshiped or not, Mothon worshipers will get indifferent results trying to save themselves.
Voted Cheka Man
July 11, 2006, 17:57
Not to be confused with the other god who's Priests hold everything up.
Voted Murometz
January 25, 2011, 11:38

I really like Mothon, but maybe this part on his worship could have just gone into the original Mothon sub, as an added paragrpah. Not too much "meat" here. But still a good read.

Voted Silveressa
January 25, 2011, 17:54

I'd have to second  Muro, the sub would work equally well appended to the original since it 's mostly extra background and detail.

That bit aside though, it;s useful additional info and helps round out the original sub.

Link Backs

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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