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November 23, 2005, 3:58 pm

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The Worship of Mothon


The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

The True Deity’s worship is kept quiet and out of the public eye. Public Religions persecute Mothon worshipers and their strange powers.

Wise Ones are simply people educated by other Wise Ones. There is no “central authority”. They are taught the basic tenants of the universe, in addition to meditative techniques and how to keep their studies away from the public eyes. Once you have the basic wisdoms, members find themselves able to “alter reality” in serving Mothon’s needs. This is clerical miracles rather than standard spells.

New members of the church are recruited by other members of the church. After a period of “feeling out” the new member, the group decides to bring the new member in.  The new member is taught the basic wisdom of Mothon. Each group collects the wisdom it can from its own member and from correspondence with other groups (usually coded).

In short, they will function like a secret demon cult, hiding from the false conventional religions and the governments that are propped up by them.

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Comments ( 7 )
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December 14, 2005, 13:29
Hmmm... intriguing. What are those strange powers the worshippers come to possess?
December 18, 2005, 12:41
That should vary with campaign. I see them as minor edits to reality, changing little thing. Think Amberish shifting (without the actual transference) or non paradox generating coincidental magic from Mage. These powers need to be very different than spells. The degree of reality change possible needs to be based upon the GM and the amount of power they want in their game.

Examples: Changing Distances between two places, things that existed no longer, or things appear. The catch is some people will assume that these changes were always "the way things were". Others, those "vested" in the thing changed, will notice the change.

Remember that these changes must serve Mothon's will, not neccisarily your needs. Those should dovetail each other, but not always.

These powers would scare the begeezes out of people once they were aware of them. For all they know, Mothon worshpers could make them no longer exist. Thus the hunting and destruction of these worshipers.
Voted Pariah
December 23, 2005, 23:24
Wow, and wow. I really wouldn't want to start persecuting the worshipers of this god.
December 27, 2005, 15:50
Actually they do, quite a bit. Mostly they are afraid of the powers the worship grants. It is something they do not understand.

Also remember that these changes must serve Mothon's will, not neccisarily the needs of the caster. Since he does not care if he is worshiped or not, Mothon worshipers will get indifferent results trying to save themselves.
Voted Cheka Man
July 11, 2006, 17:57
Not to be confused with the other god who's Priests hold everything up.
Voted Murometz
January 25, 2011, 11:38

I really like Mothon, but maybe this part on his worship could have just gone into the original Mothon sub, as an added paragrpah. Not too much "meat" here. But still a good read.

Voted Silveressa
January 25, 2011, 17:54

I'd have to second  Muro, the sub would work equally well appended to the original since it 's mostly extra background and detail.

That bit aside though, it;s useful additional info and helps round out the original sub.

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Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

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