Login or register. (You can now login/register with your social networks.)

Melee Weapons
2 Votes


Hits: 2999
Comments: 5
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 2675


January 19, 2007, 11:01 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

The True Demonslayer


The Demonslayer… ironically created by the very creatures it was designed to kill.

Full Item Description
The True Demonslayer is a fearsome weapon to behold. The blade of the greatsword is inlaid with runes from the hilt to about a quarter the length of the blade. The grip of the sword is encased in well worn leather and has a large demon fang on each side for the handguard. The pommel of the sword encases a large ruby.
The True Demonslayer was originally created by an Artisan working for the Demon Archivist on the Hell’s Caravan project. This Artisan met with a very painful death after it was discovered that the curse that was supposed to be laid on the sword backfired. The sword the Archivist wanted created was designed to actually heal any infernal foe that the sword might strike. This mistake was not discovered until after the sword was already in the world. The sword was given as a gift to a young prince of a kingdom. When the demons attacked, planning on destroying the kingdom, they found a nasty surprise waiting for them. The sword had a devastating effect on the demons and the ones still alive fled in terror. The demons have attempted to reclaim the sword over the years but the destruction it wreaks on them has made this unsuccessful so far. The sword has been passed down as an heirloom in the kingdom for generations now.
Magic Properties
This is a greatsword +2, +5 vs. demons/devils and it has a 20% chance of utterly destroying a demon/devil on a critical hit.

Note: This is sort of part of the in work Hell’s Caravan stuff. The demons did make a second attempt at creating the sword and I’ll post that in the next couple of days along with more information about Hell’s Caravan.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

May 25, 2006, 1:03
Interesting and yet kind of corney.
Voted Iain
May 25, 2006, 4:39
Not a bad idea. How did the curse backfire?
May 25, 2006, 7:53
nice idea.
qoute lain "how did the curse backfire".
a good piece all in all.
May 25, 2006, 11:18
Backfire might not have been the proper word there. Basically the demon failed his craft check and the item didn't turn out as planned. Think of it as a car manufacturer. Sometimes things just don't always work right. In this case it worked really wrong. Also the item is part of a much bigger thing I'm working on right now called Hell's Caravan. So the item might be a little less corny after you see the rest of the story which I hope to have up in the next couple days.
Voted Cheka Man
May 25, 2006, 13:03
I like it.

Link Backs


  • Associated ideas.
  • Hell

Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.